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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="thefutilist" data-source="post: 9332897" data-attributes="member: 7044566"><p>I don’t think I’d use a resolution system that prioritised intent in that way. The only games I can think of off the top of my head that do it are The Shadow of Yesterday and The Burning Wheel (both debatably).</p><p></p><p>The issue is that the intent tends to drown out the immediate diegetic conflict and the framing inoculates a specific view of the fiction AND the creative relationship. And this view, well to put it mildly, I’m really really not a fan.</p><p></p><p>I come more from the school where you do kind of go ‘that was what the living world required of me.’ I mean there is no living world, just a conversation and certain procedures, but ‘what the living world required of me’ is a good short hand for what’s a fairly involved aesthetic process.</p><p></p><p>I think I’m fairly familiar with where you’re coming from though. A lot of people on the Story Games forum held similar views and I think a lot of PbtA players also have a similar approach.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9332897, member: 7044566"] I don’t think I’d use a resolution system that prioritised intent in that way. The only games I can think of off the top of my head that do it are The Shadow of Yesterday and The Burning Wheel (both debatably). The issue is that the intent tends to drown out the immediate diegetic conflict and the framing inoculates a specific view of the fiction AND the creative relationship. And this view, well to put it mildly, I’m really really not a fan. I come more from the school where you do kind of go ‘that was what the living world required of me.’ I mean there is no living world, just a conversation and certain procedures, but ‘what the living world required of me’ is a good short hand for what’s a fairly involved aesthetic process. I think I’m fairly familiar with where you’re coming from though. A lot of people on the Story Games forum held similar views and I think a lot of PbtA players also have a similar approach. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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