Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 9333015" data-attributes="member: 85870"><p>I can definitely confirm that <em>Ironsworn</em> and <em>Ironsworn: Starforged</em> have mechanics that either explicitly or implicitly ask players and GM to prioritize intent over "hidden backstory." That once agreed-upon stakes and fictional positioning align with the result of invoking the mechanics, that the player can and should expect to receive the benefit outlined in the intent of his/her action.</p><p></p><p>But it isn't a free-for-all. Without valid fictional positioning, as agreed between GM and player(s), and giving the system its say via mechanical resolution, considerations of the character's intent and stakes are null and void.</p><p></p><p>When you have the confluence of all three, then and only then is the GM expected to adhere to the intent.</p><p></p><p></p><p></p><p>I'm not sure what you mean by "the intent tends to drown out the immediate diegetic conflict." What exactly is this claim?</p><p></p><p>By the same token, how does altering the state of the fiction to account for player intent---by agreement of being bound by the rules of the game---"inoculate" (if I'm reading this right, you mean it in the sense of "preventing outside alteration or brooking argument") a specific view of the fiction and the creative relationship?</p><p></p><p>My initial reading is that it suggests that fiction-first/narrative style gaming, when enacted via rule, creates a contrariwise view of the fiction that the GM can no longer gainsay. And my response to that would be, "Well yes, because that's really rather the point," but I am very much curious to hear your thoughts on that.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9333015, member: 85870"] I can definitely confirm that [I]Ironsworn[/I] and [I]Ironsworn: Starforged[/I] have mechanics that either explicitly or implicitly ask players and GM to prioritize intent over "hidden backstory." That once agreed-upon stakes and fictional positioning align with the result of invoking the mechanics, that the player can and should expect to receive the benefit outlined in the intent of his/her action. But it isn't a free-for-all. Without valid fictional positioning, as agreed between GM and player(s), and giving the system its say via mechanical resolution, considerations of the character's intent and stakes are null and void. When you have the confluence of all three, then and only then is the GM expected to adhere to the intent. I'm not sure what you mean by "the intent tends to drown out the immediate diegetic conflict." What exactly is this claim? By the same token, how does altering the state of the fiction to account for player intent---by agreement of being bound by the rules of the game---"inoculate" (if I'm reading this right, you mean it in the sense of "preventing outside alteration or brooking argument") a specific view of the fiction and the creative relationship? My initial reading is that it suggests that fiction-first/narrative style gaming, when enacted via rule, creates a contrariwise view of the fiction that the GM can no longer gainsay. And my response to that would be, "Well yes, because that's really rather the point," but I am very much curious to hear your thoughts on that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
Top