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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9333169" data-attributes="member: 82106"><p>Fair enough, I have not MCed AW myself, but in Dungeon World you would have a Front, and one danger associated with that front would be something like "the assassins" and they might be an 'Ambitious Organization', which might make a move like 'attack someone'. They could have a grim portent like 'assassinate the princess'. So, as a hard move, given that a PC has laid stakes on this NPC it will require a hard move as it would be an irreversible harm to the character, the princess can be assassinated. Before this happens, either the PC will need to 'present a golden opportunity', or suffer the consequences of a failed move (and one with open-ended consequences at that). This is a fairly low bar, but I'd also point out that there are some principles at work here, like 'Be a fan of the Characters'. Now, murdering a character's love interest might not ALWAYS be a bad idea, but I'd think, at least within the sort of tone and genre of DW, that kidnap, or poisoned but still alive, cursed, etc. would be pretty good choices.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9333169, member: 82106"] Fair enough, I have not MCed AW myself, but in Dungeon World you would have a Front, and one danger associated with that front would be something like "the assassins" and they might be an 'Ambitious Organization', which might make a move like 'attack someone'. They could have a grim portent like 'assassinate the princess'. So, as a hard move, given that a PC has laid stakes on this NPC it will require a hard move as it would be an irreversible harm to the character, the princess can be assassinated. Before this happens, either the PC will need to 'present a golden opportunity', or suffer the consequences of a failed move (and one with open-ended consequences at that). This is a fairly low bar, but I'd also point out that there are some principles at work here, like 'Be a fan of the Characters'. Now, murdering a character's love interest might not ALWAYS be a bad idea, but I'd think, at least within the sort of tone and genre of DW, that kidnap, or poisoned but still alive, cursed, etc. would be pretty good choices. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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