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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="FrogReaver" data-source="post: 9333194" data-attributes="member: 6795602"><p>This is an idea I brought up earlier, if 1) the DM has the player indicate via backstory or other method what's important to the character and 2) the DM uses his authority to frame scenes around those things important to the characters, then doesn't the resulting play center around the thematic elements of the characters, and isn't that what natural language use of 'narrative play' should mean? From this perspective the necessity of mechanics associated with the technical term 'narrative play' aren't needed at all to achieve natural language 'narrative play'.</p><p></p><p>Or consider the phrase ‘play to find out’. It exemplifies the problem of taking natural language that applies to a much broader range of things than those appropriating it as a technical term allow it to apply to. In natural language every RPG has players playing to find out (you even note this use above). But the technical term means something much different. It's a barrier to entry into the conversation that leads to people misunderstanding what is meant by those who intend to invoke the technical term as opposed to the natural language.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9333194, member: 6795602"] This is an idea I brought up earlier, if 1) the DM has the player indicate via backstory or other method what's important to the character and 2) the DM uses his authority to frame scenes around those things important to the characters, then doesn't the resulting play center around the thematic elements of the characters, and isn't that what natural language use of 'narrative play' should mean? From this perspective the necessity of mechanics associated with the technical term 'narrative play' aren't needed at all to achieve natural language 'narrative play'. Or consider the phrase ‘play to find out’. It exemplifies the problem of taking natural language that applies to a much broader range of things than those appropriating it as a technical term allow it to apply to. In natural language every RPG has players playing to find out (you even note this use above). But the technical term means something much different. It's a barrier to entry into the conversation that leads to people misunderstanding what is meant by those who intend to invoke the technical term as opposed to the natural language. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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