Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9333255" data-attributes="member: 42582"><p>I've got no view over what "narrative play" should mean - it's not a phrase I use.</p><p></p><p>But your (1) and (2) are one way to engage in narrativist RPGing. But it's not straightforward to divorce your (1) and (2) from mechanics. Suppose, for instance, that a common outcome of the resolution mechanics is that a new situation is created that is largely thematically irrelevant - eg a need for healing, or replenishment of gear. Or suppose that a common feature of the resolution mechanics is that time has to be closely tracked (eg for spell durations), then the GM can't frame scenes in thematically responsive ways if that would require departing from those time-tracking requirements. Or suppose that the principle vehicle of scene-framing is map-and-key - that is, the movement of the PCs across a map is tracked, using distance-per-rate-of-time rules to do that, and the GM uses their key to tell the players what the PCs encounter; it is not easy to reconcile this sort of framing technique with thematically relevant scene-framing. (Torchbearer 2e is the only system I personally know that tackles this issue, via its rules for twists.)</p><p></p><p>As I've already mentioned in this thread, the points made in the previous paragraph are not theory-craft. I GMed many hundreds of hours of Rolemaster between 1990 and 2008 (inclusive) - my rough estimate would be 2,500 hours. And before that I GMed hundreds of hours of AD&D - my rough estimate would be 1,000 hours. So I am very familiar with the issues that I'm describing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9333255, member: 42582"] I've got no view over what "narrative play" should mean - it's not a phrase I use. But your (1) and (2) are one way to engage in narrativist RPGing. But it's not straightforward to divorce your (1) and (2) from mechanics. Suppose, for instance, that a common outcome of the resolution mechanics is that a new situation is created that is largely thematically irrelevant - eg a need for healing, or replenishment of gear. Or suppose that a common feature of the resolution mechanics is that time has to be closely tracked (eg for spell durations), then the GM can't frame scenes in thematically responsive ways if that would require departing from those time-tracking requirements. Or suppose that the principle vehicle of scene-framing is map-and-key - that is, the movement of the PCs across a map is tracked, using distance-per-rate-of-time rules to do that, and the GM uses their key to tell the players what the PCs encounter; it is not easy to reconcile this sort of framing technique with thematically relevant scene-framing. (Torchbearer 2e is the only system I personally know that tackles this issue, via its rules for twists.) As I've already mentioned in this thread, the points made in the previous paragraph are not theory-craft. I GMed many hundreds of hours of Rolemaster between 1990 and 2008 (inclusive) - my rough estimate would be 2,500 hours. And before that I GMed hundreds of hours of AD&D - my rough estimate would be 1,000 hours. So I am very familiar with the issues that I'm describing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
Top