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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="clearstream" data-source="post: 9334096" data-attributes="member: 71699"><p>This neatly speaks to my thesis that there are modalists and hybridists. Modalists - like you seem to attest to being - don't believe properties of play can be found in degrees: it's all or nothing. Hybridists - like [USER=6795602]@FrogReaver[/USER] if I understand what they say correctly - believe that properties of play can be found in all kinds of arrangements and degrees.</p><p></p><p>I suggest that these apparently incompatible views are compatible, so long as one sees that modalists are speaking about hotspots (neighbourhoods in which similar games that appeal to some cohort are found), while hybridists are interested in drifted and yet-to-be-designed games. They're willing to focus on details and deconstruct.</p><p></p><p>So when you say a scene is framed or it is not framed. A hybridist would see the possibility for variance on at least the following</p><p></p><p style="margin-left: 20px">What comprises a scene? We could have different lists in mind, with many commonalities and some differences.</p> <p style="margin-left: 20px">Is it framed if some but not all of that list are framed? What about if some things on my list are left unframed even though your list is satisfied? And the converse.</p> <p style="margin-left: 20px">What if some are framed contingently? What is the list of things that can undo or ignore our framing down the line?</p> <p style="margin-left: 20px">Who frames what? Does it matter if that changes? What if GM frames everything? What if GM frames everything barring X? What if players frame everything? What if one player frames everything? Two? Etc.</p> <p style="margin-left: 20px">Are there any rules governing framing? What if I vary those?</p> <p style="margin-left: 20px"></p><p>It's easy to see that hybridists are kind of annoying for modalists, pulling things apart and reassembling them in ways that modalists might never find appealing, and modalists appear unjustifiably intransigent to hybridists. That's why I put forward the dichotomy. Not to put posters neatly in one box or another, but for the sake of appreciating contrasting perspectives.</p><p></p><p>One upshot is that if one were a sincere modalist - something like the view that [USER=82106]@AbdulAlhazred[/USER] is (possibly, but probably not) espousing - then one couldn't compare TTRPGs at all. Each could only be judged precisely on its own terms. But then Daggerheart probably couldn't exist as a game design.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9334096, member: 71699"] This neatly speaks to my thesis that there are modalists and hybridists. Modalists - like you seem to attest to being - don't believe properties of play can be found in degrees: it's all or nothing. Hybridists - like [USER=6795602]@FrogReaver[/USER] if I understand what they say correctly - believe that properties of play can be found in all kinds of arrangements and degrees. I suggest that these apparently incompatible views are compatible, so long as one sees that modalists are speaking about hotspots (neighbourhoods in which similar games that appeal to some cohort are found), while hybridists are interested in drifted and yet-to-be-designed games. They're willing to focus on details and deconstruct. So when you say a scene is framed or it is not framed. A hybridist would see the possibility for variance on at least the following [INDENT]What comprises a scene? We could have different lists in mind, with many commonalities and some differences.[/INDENT] [INDENT]Is it framed if some but not all of that list are framed? What about if some things on my list are left unframed even though your list is satisfied? And the converse.[/INDENT] [INDENT]What if some are framed contingently? What is the list of things that can undo or ignore our framing down the line?[/INDENT] [INDENT]Who frames what? Does it matter if that changes? What if GM frames everything? What if GM frames everything barring X? What if players frame everything? What if one player frames everything? Two? Etc.[/INDENT] [INDENT]Are there any rules governing framing? What if I vary those?[/INDENT] [INDENT][/INDENT] It's easy to see that hybridists are kind of annoying for modalists, pulling things apart and reassembling them in ways that modalists might never find appealing, and modalists appear unjustifiably intransigent to hybridists. That's why I put forward the dichotomy. Not to put posters neatly in one box or another, but for the sake of appreciating contrasting perspectives. One upshot is that if one were a sincere modalist - something like the view that [USER=82106]@AbdulAlhazred[/USER] is (possibly, but probably not) espousing - then one couldn't compare TTRPGs at all. Each could only be judged precisely on its own terms. But then Daggerheart probably couldn't exist as a game design. [/QUOTE]
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