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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="pemerton" data-source="post: 9334123" data-attributes="member: 42582"><p>What is a property of play, in this context?</p><p></p><p>Using the phrase with its ordinary meaning, one property of play is <em>it happens at pemerton's house</em>. How is that a matter of degree?</p><p></p><p>Another property of play is <em>it was exciting</em>. That probably is a matter of degree.</p><p></p><p>Yet another property of play is <em>it was interrupted because pemerton's child fell over and cut her head</em>. That happened once. That doesn't seem to be something that can be a matter of degree - either play was interrupted or it was not.</p><p></p><p>Now maybe you are thinking of other properties of play? I really don't know.</p><p></p><p>I don't know what this means either. You and [USER=6795602]@FrogReaver[/USER] claim to be the hybridists. I'm not sure what games you've designed. On your account, Edwards, Baker and Luke Crane are presumably "modalists". Between them they've designed many games, some quite influential on the hobby as a whole.</p><p></p><p>Your "deconstruction", as best I can tell, involves coining a lot of new phrases that seem to me to have very limited explanatory power. Whereas the work of Edwards, Baker, Crane, Czege et al has both profoundly shaped my understanding of the RPG medium and hobby, as well as my own approach to RPGing.</p><p></p><p>Well, I didn't actually say that. I said "Either the way scenes are framed, and resolved, generates theme, or it doesn't." I don't think "deconstruction" extends to "misattribution".</p><p></p><p>Why does any of this matter? What concrete play examples do you have in mind? Did you have ever have play stall because a scene was incomplete? (Eg there was confusion as to where two people were located in relation to one another, or confusion as to which characters were present in the scene.) If you did, was it hard to correct an unstall?</p><p></p><p>I don't know what you have in mind by this.</p><p></p><p>These questions have been asked, analysed, and answered - to death - by me, and others, including in this very thread? It strike me as bizarre that you would think I am uninterested in this, when - for instance - you have seen me post about the role of Circles and Wises in Burning Wheel, about my experience of two player/two GM Burning Wheel play, etc.</p><p></p><p>Ditto. If you think this is uncharted territory, I don't know what to say.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9334123, member: 42582"] What is a property of play, in this context? Using the phrase with its ordinary meaning, one property of play is [I]it happens at pemerton's house[/I]. How is that a matter of degree? Another property of play is [I]it was exciting[/I]. That probably is a matter of degree. Yet another property of play is [I]it was interrupted because pemerton's child fell over and cut her head[/I]. That happened once. That doesn't seem to be something that can be a matter of degree - either play was interrupted or it was not. Now maybe you are thinking of other properties of play? I really don't know. I don't know what this means either. You and [USER=6795602]@FrogReaver[/USER] claim to be the hybridists. I'm not sure what games you've designed. On your account, Edwards, Baker and Luke Crane are presumably "modalists". Between them they've designed many games, some quite influential on the hobby as a whole. Your "deconstruction", as best I can tell, involves coining a lot of new phrases that seem to me to have very limited explanatory power. Whereas the work of Edwards, Baker, Crane, Czege et al has both profoundly shaped my understanding of the RPG medium and hobby, as well as my own approach to RPGing. Well, I didn't actually say that. I said "Either the way scenes are framed, and resolved, generates theme, or it doesn't." I don't think "deconstruction" extends to "misattribution". Why does any of this matter? What concrete play examples do you have in mind? Did you have ever have play stall because a scene was incomplete? (Eg there was confusion as to where two people were located in relation to one another, or confusion as to which characters were present in the scene.) If you did, was it hard to correct an unstall? I don't know what you have in mind by this. These questions have been asked, analysed, and answered - to death - by me, and others, including in this very thread? It strike me as bizarre that you would think I am uninterested in this, when - for instance - you have seen me post about the role of Circles and Wises in Burning Wheel, about my experience of two player/two GM Burning Wheel play, etc. Ditto. If you think this is uncharted territory, I don't know what to say. [/QUOTE]
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