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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="clearstream" data-source="post: 9334139" data-attributes="member: 71699"><p>You'll need to have words with Darkbard about that.</p><p></p><p></p><p>I recall once you accused me of sophistry. What you wrote was</p><p></p><p></p><p>I take it that you didn't intend to imply (as this does) that there were a range of elements, each of which may be well or less well suited for a diversity of purposes. And you were not thinking of mechanics as "means".</p><p></p><p>Or if you were, perhaps you were thinking of each mechanic as discrete, such that if there is a mechanic "advantage" there is no mechanic "like-but-not-identical-to-advantage". Possibly saying that none of the mechanics or elements you hinted at above were of that sort: unavailable in anything but discrete binaries of mechanic to purpose.</p><p></p><p>If so then I disagree. Dropping "spectrum" as contested, there are a range of purposes and a range of means, and purposes and means can be in degree, and of course means can suit purposes in degree... which I read you to now clarify was your only intended implication. For avoidance of doubt, I don't take anything about that to challenge a "modalistic" description, and especially not to mean that the sum can't be more than the parts.</p><p></p><p>So going forward we'll just need to take that disagreement into account.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9334139, member: 71699"] You'll need to have words with Darkbard about that. I recall once you accused me of sophistry. What you wrote was I take it that you didn't intend to imply (as this does) that there were a range of elements, each of which may be well or less well suited for a diversity of purposes. And you were not thinking of mechanics as "means". Or if you were, perhaps you were thinking of each mechanic as discrete, such that if there is a mechanic "advantage" there is no mechanic "like-but-not-identical-to-advantage". Possibly saying that none of the mechanics or elements you hinted at above were of that sort: unavailable in anything but discrete binaries of mechanic to purpose. If so then I disagree. Dropping "spectrum" as contested, there are a range of purposes and a range of means, and purposes and means can be in degree, and of course means can suit purposes in degree... which I read you to now clarify was your only intended implication. For avoidance of doubt, I don't take anything about that to challenge a "modalistic" description, and especially not to mean that the sum can't be more than the parts. So going forward we'll just need to take that disagreement into account. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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