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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="hawkeyefan" data-source="post: 9334239" data-attributes="member: 6785785"><p>I don't know. The crew's goal is to grow in influence and power, and coin is a big part of that. Coin can also be used for other goals like long term projects or crafting... lots of things. And it can also be converted to Stash, which is literally the savings that the criminal may hope to retire on; that actually may be winning the game for some people if that's what they decide to do. In a game I played in, we had a player who retired his character once he'd filled his Stash... it was pretty late in the game, but we still had some things left to handle over the course of several more Scores... but he had decided once he had enough to retire well, that's what he'd do. </p><p></p><p>So coin is an actual goal for both characters and players in Blades. It's not just an excuse to get into trouble (though it is that, too). It's an actionable thing that has an impact on play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9334239, member: 6785785"] I don't know. The crew's goal is to grow in influence and power, and coin is a big part of that. Coin can also be used for other goals like long term projects or crafting... lots of things. And it can also be converted to Stash, which is literally the savings that the criminal may hope to retire on; that actually may be winning the game for some people if that's what they decide to do. In a game I played in, we had a player who retired his character once he'd filled his Stash... it was pretty late in the game, but we still had some things left to handle over the course of several more Scores... but he had decided once he had enough to retire well, that's what he'd do. So coin is an actual goal for both characters and players in Blades. It's not just an excuse to get into trouble (though it is that, too). It's an actionable thing that has an impact on play. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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