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General Tabletop Discussion
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Campbell" data-source="post: 9334310" data-attributes="member: 16586"><p>I think we should be careful about assuming things are the same just because there are some conceptual similarities. For example, Chronicles of Darkness and Legend of the Five Rings Fifth Edition are first blush look like (and are likely somewhat inspired by) Masks and Monsterhearts. However, the former games are largely designed to reinforce themes rather than to challenge and address premise (like Masks and Monsterhearts). When I played Bayushi Haruka in our L5R game I knew who he was, who he cared out when push comes to push comes to shove. Some of that did change over the course of play, but it was mindful decision I made rather than the result of pressure put on my character.</p><p></p><p>I think we could have probably played it in a way that was closer to typical Masks play, but the game mechanisms would have kept reinforcing our conception of who Bayushi Haruka was (someone who rode the line of honor and put his family above his duty).</p></blockquote><p></p>
[QUOTE="Campbell, post: 9334310, member: 16586"] I think we should be careful about assuming things are the same just because there are some conceptual similarities. For example, Chronicles of Darkness and Legend of the Five Rings Fifth Edition are first blush look like (and are likely somewhat inspired by) Masks and Monsterhearts. However, the former games are largely designed to reinforce themes rather than to challenge and address premise (like Masks and Monsterhearts). When I played Bayushi Haruka in our L5R game I knew who he was, who he cared out when push comes to push comes to shove. Some of that did change over the course of play, but it was mindful decision I made rather than the result of pressure put on my character. I think we could have probably played it in a way that was closer to typical Masks play, but the game mechanisms would have kept reinforcing our conception of who Bayushi Haruka was (someone who rode the line of honor and put his family above his duty). [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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