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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="pemerton" data-source="post: 9334921" data-attributes="member: 42582"><p>Well, the notion that a RPG is a point in some "coordinate space" defined by "does it use aspects?", "does it use fortune in the middle?", "does it use map-and-key" etc is just hopeless. And nothing more useful will come from this notion by making the coordinates "rankings of degree" rather than on/off toggles.</p><p></p><p>As you say, that's just not how a RPG works. The successful analysis of how RPGs work has already been achieved - by Edwards and Baker - and so I don't know why we would need to reinvent that particular wheel.</p><p></p><p>100% this.</p><p></p><p>This also relates to my post upthread in reply to [USER=7025508]@Crimson Longinus[/USER]: if you read Edwards's essays, or a game like DitV or AW or BW, and find nothing of interest that you're not already finding in your (non-4e) D&D rulebooks, then I conjecture - tentatively at least - that you're not especially interested in "narrativist" play. I infer that you probably are playing, and are happy playing, in a high concept sim appproach.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9334921, member: 42582"] Well, the notion that a RPG is a point in some "coordinate space" defined by "does it use aspects?", "does it use fortune in the middle?", "does it use map-and-key" etc is just hopeless. And nothing more useful will come from this notion by making the coordinates "rankings of degree" rather than on/off toggles. As you say, that's just not how a RPG works. The successful analysis of how RPGs work has already been achieved - by Edwards and Baker - and so I don't know why we would need to reinvent that particular wheel. 100% this. This also relates to my post upthread in reply to [USER=7025508]@Crimson Longinus[/USER]: if you read Edwards's essays, or a game like DitV or AW or BW, and find nothing of interest that you're not already finding in your (non-4e) D&D rulebooks, then I conjecture - tentatively at least - that you're not especially interested in "narrativist" play. I infer that you probably are playing, and are happy playing, in a high concept sim appproach. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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