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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Crimson Longinus" data-source="post: 9334993" data-attributes="member: 7025508"><p>I didn't mean mechanics. I meant what you'd probably call goals. The game may fulfil narrativist coals occasionally, without being concerned about doing so all the time.</p><p></p><p></p><p></p><p>Can this remembering and looking generate into the myth the things looked for and being remembered like with your mage tower? </p><p></p><p></p><p>Good. So that's what most people are doing. I would go so far than to say that doing so is the norm and hyperfocusing on one agenda is the anomality.</p><p></p><p></p><p>Yes, that would be jarring. The latter also isn't at all what I mean when I say that some situations can be morally clear cut. It is not that there is some external judging that is forced upon the players, it is just that some situations are such that whilst in theory the players could choose another moral path, they're unlikely to do so. </p><p></p><p></p><p>But certainly such a characters morals would still be subjective and the character could disagree. In fact this is something that often happens in stories with such mentors. Batman is clearly nuts, and many of the Robins have disagreed with him.</p><p></p><p>But if you mean that having a seemingly morally unerring NPC that the players could go for answers is generally a bad idea, then I agree. It is bad idea in the same way than having a powerful friendly NPC that could solve the practical problems the characters might have for them.</p><p></p><p></p><p>There is no clear-cut answer to this, as these are mix of internal and external factors, ratio of which fluctuates by the situation.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9334993, member: 7025508"] I didn't mean mechanics. I meant what you'd probably call goals. The game may fulfil narrativist coals occasionally, without being concerned about doing so all the time. Can this remembering and looking generate into the myth the things looked for and being remembered like with your mage tower? Good. So that's what most people are doing. I would go so far than to say that doing so is the norm and hyperfocusing on one agenda is the anomality. Yes, that would be jarring. The latter also isn't at all what I mean when I say that some situations can be morally clear cut. It is not that there is some external judging that is forced upon the players, it is just that some situations are such that whilst in theory the players could choose another moral path, they're unlikely to do so. But certainly such a characters morals would still be subjective and the character could disagree. In fact this is something that often happens in stories with such mentors. Batman is clearly nuts, and many of the Robins have disagreed with him. But if you mean that having a seemingly morally unerring NPC that the players could go for answers is generally a bad idea, then I agree. It is bad idea in the same way than having a powerful friendly NPC that could solve the practical problems the characters might have for them. There is no clear-cut answer to this, as these are mix of internal and external factors, ratio of which fluctuates by the situation. [/QUOTE]
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