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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="clearstream" data-source="post: 9335089" data-attributes="member: 71699"><p>You raise an interesting point here about the possible paucity of dimensions in common, so I decided to reply.</p><p></p><p>So then, crossword puzzles and novels? One obviously can map a few dimensions in common. Both have a word count, so that can be mapped as a dimension. Possibly the words appearing in both novels and crossword puzzles change with the times, so that frequency can be mapped as another dimension. Overall, however, it feels like we have a paucity of dimensions. Even so, it surprises me that anyone is unable to picture both crosswords and novels being described by their word count. And were I to compare crosswords with some other type of word puzzle instead, I would likely find that I can map more.</p><p></p><p>The problem you identify is strength of mapping in terms of number and salience of dimensions. I agree with your identification of that problem. I simply do not agree that it applies when comparing a TTRPG game text such as Daggerhearts with other TTRPG game texts such as Avatar or D&D. The theories cited in this thread rely to a very great extent upon there being a robust set of dimensions in common that describe them. To my reading the evolution of GDS to GNS, to today, continues to be one of folk rightly noticing (in some cases even predicting) what I've called peaks or hot spots.</p><p></p><p>That said, I'm not saying that visualising this way will avail others. Evidently it does not.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9335089, member: 71699"] You raise an interesting point here about the possible paucity of dimensions in common, so I decided to reply. So then, crossword puzzles and novels? One obviously can map a few dimensions in common. Both have a word count, so that can be mapped as a dimension. Possibly the words appearing in both novels and crossword puzzles change with the times, so that frequency can be mapped as another dimension. Overall, however, it feels like we have a paucity of dimensions. Even so, it surprises me that anyone is unable to picture both crosswords and novels being described by their word count. And were I to compare crosswords with some other type of word puzzle instead, I would likely find that I can map more. The problem you identify is strength of mapping in terms of number and salience of dimensions. I agree with your identification of that problem. I simply do not agree that it applies when comparing a TTRPG game text such as Daggerhearts with other TTRPG game texts such as Avatar or D&D. The theories cited in this thread rely to a very great extent upon there being a robust set of dimensions in common that describe them. To my reading the evolution of GDS to GNS, to today, continues to be one of folk rightly noticing (in some cases even predicting) what I've called peaks or hot spots. That said, I'm not saying that visualising this way will avail others. Evidently it does not. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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