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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="Crimson Longinus" data-source="post: 9335108" data-attributes="member: 7025508"><p>I do find it a bit wild that people find 4e D&D narrativist. Like sure, if I squint really hard, I can see the points raised, but those seem to be more in the eye of the beholder rather than in the game text. For example to me the "player authored quests" is simply advice to award XP for unplanned stuff the PCs decide to do and nothing more. And what is weirdest to me that many of the people who seem to think 4e that way also seem to think that 5e is super bad fit for narrativism. Eh. They're different but ultimately pretty similar. The biggest difference is that 4e is way more combat focused and absolutely requires detailed battle maps to run properly. It is more gamist, than 5e, that's the actual difference.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9335108, member: 7025508"] I do find it a bit wild that people find 4e D&D narrativist. Like sure, if I squint really hard, I can see the points raised, but those seem to be more in the eye of the beholder rather than in the game text. For example to me the "player authored quests" is simply advice to award XP for unplanned stuff the PCs decide to do and nothing more. And what is weirdest to me that many of the people who seem to think 4e that way also seem to think that 5e is super bad fit for narrativism. Eh. They're different but ultimately pretty similar. The biggest difference is that 4e is way more combat focused and absolutely requires detailed battle maps to run properly. It is more gamist, than 5e, that's the actual difference. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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