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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="clearstream" data-source="post: 9335573" data-attributes="member: 71699"><p>RuneQuest: Roleplaying in Glorantha has Passions. Although intriguingly something like Passions first appear on the NPC record form for Griffin Mountain, (c) 1981 in the edition I am looking at, and thus four years before Pendragon was published.</p><p></p><p>I'm finding it hard to parse out your meaning. Did you mean that adding Passions to the main text of RQ is a tremendous change? It can be, depending on how a group use them.</p><p></p><p></p><p>The many, many game texts riffing off one another and drifting are themselves proof.</p><p></p><p>I don't expect to convince you and (on this score) nothing you've said has convinced me: hence agreeing to disagree as I said up thread.</p><p></p><p></p><p>What follows is a prediction that we'll see more and more hybridisation from here on out, as features that collectively form what folk label "narrativism" are experimented with and found to have utility to other modes of play.</p><p></p><p>Relating to [USER=6816042]@Arilyn[/USER]'s post such games will be narratavistic without being "narrativist", as that labels a specific set of features that must all be present, including those sited in a culture of play. Due to that latter, narrativistic games will be amenable to drift to "narrativism". Daggerheart may prove to be an example.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9335573, member: 71699"] RuneQuest: Roleplaying in Glorantha has Passions. Although intriguingly something like Passions first appear on the NPC record form for Griffin Mountain, (c) 1981 in the edition I am looking at, and thus four years before Pendragon was published. I'm finding it hard to parse out your meaning. Did you mean that adding Passions to the main text of RQ is a tremendous change? It can be, depending on how a group use them. The many, many game texts riffing off one another and drifting are themselves proof. I don't expect to convince you and (on this score) nothing you've said has convinced me: hence agreeing to disagree as I said up thread. What follows is a prediction that we'll see more and more hybridisation from here on out, as features that collectively form what folk label "narrativism" are experimented with and found to have utility to other modes of play. Relating to [USER=6816042]@Arilyn[/USER]'s post such games will be narratavistic without being "narrativist", as that labels a specific set of features that must all be present, including those sited in a culture of play. Due to that latter, narrativistic games will be amenable to drift to "narrativism". Daggerheart may prove to be an example. [/QUOTE]
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