Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9335782" data-attributes="member: 82106"><p>Yeah, I don't want to completely dismiss the idea that games borrow from each other and that there are similarities in rules, genre, intended process of play, and potentially many other areas. What I'm saying is that, sure, draw a line around certain games and call that a 'family of RPGs' but I look at games as more like engineered things where only certain combinations of parameters really work. While it is possible to apply cladistic ideas here, we should be careful because there aren't any restrictions on the ways games can influence each other or borrow from each other. Some such borrowings and whatnot will work well, others probably not so well, but I think a better mathematical model than a continuous space (avoiding technical math here) would be something like a directed graph. Now, you can then evaluate the games and kind of position them near or far based on how you perceive their play, or your play of them, to be similar or different. That won't produce a neat graph though where all the things you like are both clustered in 'preference space' AND fall on the same part of the graph! I mean, OK, the two may even correspond a reasonable amount due to a 'school effect' (IE people who participated in the Forge and developed games based on or influenced by AW, so a lot of Narrativist preference space may also cluster close to AW on the 'got bits from' graph). </p><p></p><p>But I want to keep reinforcing this, even within a play style preference, like Narrativist, there are just things that have no intermediates. I don't see how you can take PbtA and mix it with 4e and get something halfway in between. I mean, I went through this exercise, trust me, and it just doesn't really work. HoML has some ideas that reflect experiences with PbtA and such, but it is still pretty much built around a 4e-like chasis, you just can't mush together moves and skill challenges! There's no halfway point between those!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9335782, member: 82106"] Yeah, I don't want to completely dismiss the idea that games borrow from each other and that there are similarities in rules, genre, intended process of play, and potentially many other areas. What I'm saying is that, sure, draw a line around certain games and call that a 'family of RPGs' but I look at games as more like engineered things where only certain combinations of parameters really work. While it is possible to apply cladistic ideas here, we should be careful because there aren't any restrictions on the ways games can influence each other or borrow from each other. Some such borrowings and whatnot will work well, others probably not so well, but I think a better mathematical model than a continuous space (avoiding technical math here) would be something like a directed graph. Now, you can then evaluate the games and kind of position them near or far based on how you perceive their play, or your play of them, to be similar or different. That won't produce a neat graph though where all the things you like are both clustered in 'preference space' AND fall on the same part of the graph! I mean, OK, the two may even correspond a reasonable amount due to a 'school effect' (IE people who participated in the Forge and developed games based on or influenced by AW, so a lot of Narrativist preference space may also cluster close to AW on the 'got bits from' graph). But I want to keep reinforcing this, even within a play style preference, like Narrativist, there are just things that have no intermediates. I don't see how you can take PbtA and mix it with 4e and get something halfway in between. I mean, I went through this exercise, trust me, and it just doesn't really work. HoML has some ideas that reflect experiences with PbtA and such, but it is still pretty much built around a 4e-like chasis, you just can't mush together moves and skill challenges! There's no halfway point between those! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
Top