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General Tabletop Discussion
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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<blockquote data-quote="clearstream" data-source="post: 9335909" data-attributes="member: 71699"><p>Ah, the gotchas of the medium (of forum posts). That should read</p><p></p><p style="margin-left: 20px">Alternatively, one could say that although it took awhile to understand it, play <em>[of TTRPG's that have any concern for story]</em> is and has always been about ludonarrative. It's play <em>[of that sort of TTRPG]</em> iff it's about ludonarrative. Ludonarrativism says that the only way storyline can develop <em>in [as] play</em> is if it is about the premises developed by players. Otherwise it is storyline imposed on top of play, and thus (in that respect) not play at all. The thesis then is that 1. unpacks into multiple further modes of play.</p><p></p><p>So obviously one can have play of other games such as <em>roshambo </em>without supposing that it's within the game/narrative overlap. Recollect that I was developing a strawman around</p><ol> <li data-xf-list-type="ol">[TTRPG] Play [that] adopts and pursues premises developed by players</li> <li data-xf-list-type="ol">[TTRPG] Play [that] adopts and pursues storyline ideas</li> </ol><p>I was speaking to the topics of this thread... but I should have spelt that out. It's possible that a dungeon crawl has some sort of interest in story, once we get away from assuming Western tradition dramatic structures; just as some forms or facets of poetry are counted narrative.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9335909, member: 71699"] Ah, the gotchas of the medium (of forum posts). That should read [INDENT]Alternatively, one could say that although it took awhile to understand it, play [I][of TTRPG's that have any concern for story][/I] is and has always been about ludonarrative. It's play [I][of that sort of TTRPG][/I] iff it's about ludonarrative. Ludonarrativism says that the only way storyline can develop [I]in [as] play[/I] is if it is about the premises developed by players. Otherwise it is storyline imposed on top of play, and thus (in that respect) not play at all. The thesis then is that 1. unpacks into multiple further modes of play.[/INDENT] So obviously one can have play of other games such as [I]roshambo [/I]without supposing that it's within the game/narrative overlap. Recollect that I was developing a strawman around [LIST=1] [*][TTRPG] Play [that] adopts and pursues premises developed by players [*][TTRPG] Play [that] adopts and pursues storyline ideas [/LIST] I was speaking to the topics of this thread... but I should have spelt that out. It's possible that a dungeon crawl has some sort of interest in story, once we get away from assuming Western tradition dramatic structures; just as some forms or facets of poetry are counted narrative. [/QUOTE]
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What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
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