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General Tabletop Discussion
*TTRPGs General
What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?
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<blockquote data-quote="JConstantine" data-source="post: 9741372" data-attributes="member: 7052620"><p>I was all ready to waffle on about Arthuriana only to see that between [USER=6779310]@aramis erak[/USER], [USER=1125]@Tonguez[/USER] and [USER=6988941]@Benjamin Olson[/USER], what I was going to say has already been said.</p><p></p><p>I suppose there's a few things I can add to tie it into the OP.</p><p></p><p>The Knights of the Round, combined with Charlemagne's Paladins are a core inspiration for D&D's Paladin, just without the divine magic. I want to highlight this:</p><p></p><p>So whatever quest you'd want the most lawful and goodly Lawful Good Paladin to undertake, mixed with elements that are explicitly designed to tempt them to fall, is likely appropriately Arthurian. The difference is that failing to uphold one's virtues doesn't lead to dark magic powers, but rather contribute to societal collapse.</p><p></p><p>[USER=6779310]@aramis erak[/USER] is correct in that the Matter of Britain doesn't present much in the way of horror per se, however, I think it can be done by tying it into the notions of chivalry. That is, as long as characters are maintaining virtuous behaviour, the horror elements are kept at bay, and engaging in unchivalrous acts allows malign influence to spread - essentially, the horror should be occurring to the characters because of their own self-indulgent actions. Since you'd be using Daggerheart, I'd probably want to tie this to the Hope and Fear mechanic in some way, but the way they're generated by dice rolls is rather at odds with the determinism of character behaviour. Maybe generating additional Hope for chivalrous deeds and additional Fear for unchivalrous ones?</p></blockquote><p></p>
[QUOTE="JConstantine, post: 9741372, member: 7052620"] I was all ready to waffle on about Arthuriana only to see that between [USER=6779310]@aramis erak[/USER], [USER=1125]@Tonguez[/USER] and [USER=6988941]@Benjamin Olson[/USER], what I was going to say has already been said. I suppose there's a few things I can add to tie it into the OP. The Knights of the Round, combined with Charlemagne's Paladins are a core inspiration for D&D's Paladin, just without the divine magic. I want to highlight this: So whatever quest you'd want the most lawful and goodly Lawful Good Paladin to undertake, mixed with elements that are explicitly designed to tempt them to fall, is likely appropriately Arthurian. The difference is that failing to uphold one's virtues doesn't lead to dark magic powers, but rather contribute to societal collapse. [USER=6779310]@aramis erak[/USER] is correct in that the Matter of Britain doesn't present much in the way of horror per se, however, I think it can be done by tying it into the notions of chivalry. That is, as long as characters are maintaining virtuous behaviour, the horror elements are kept at bay, and engaging in unchivalrous acts allows malign influence to spread - essentially, the horror should be occurring to the characters because of their own self-indulgent actions. Since you'd be using Daggerheart, I'd probably want to tie this to the Hope and Fear mechanic in some way, but the way they're generated by dice rolls is rather at odds with the determinism of character behaviour. Maybe generating additional Hope for chivalrous deeds and additional Fear for unchivalrous ones? [/QUOTE]
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Community
General Tabletop Discussion
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What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?
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