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General Tabletop Discussion
*Dungeons & Dragons
What makes boss fights memorable?
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<blockquote data-quote="Mordhau" data-source="post: 8563298" data-attributes="member: 7032137"><p>It also helps if it's not the first time the PCs have faced the boss.</p><p></p><p>Think about movies, often then final fight is a rematch of an earlier fight which the heroes either lost or was inconclusive for some some reason.</p><p></p><p>This can be a challenge because players will often go to ridiculous lengths to avoid letting an enemy escape, or refuse to consider running away themselves until far too late. But of course if the players are either getting their butts kicked, before being saved by the arrival of unexpected reinforcements forcing the villain to leave, or the villain has some means of reliable escape such as a teleport, it can make them more determined to take them down the next time. But don't overuse this, because in many ways it works <em>because</em> it is somewhat frustrating.</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8563298, member: 7032137"] It also helps if it's not the first time the PCs have faced the boss. Think about movies, often then final fight is a rematch of an earlier fight which the heroes either lost or was inconclusive for some some reason. This can be a challenge because players will often go to ridiculous lengths to avoid letting an enemy escape, or refuse to consider running away themselves until far too late. But of course if the players are either getting their butts kicked, before being saved by the arrival of unexpected reinforcements forcing the villain to leave, or the villain has some means of reliable escape such as a teleport, it can make them more determined to take them down the next time. But don't overuse this, because in many ways it works [I]because[/I] it is somewhat frustrating. [/QUOTE]
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What makes boss fights memorable?
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