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<blockquote data-quote="GreyLord" data-source="post: 7487267" data-attributes="member: 4348"><p><em><u><strong>THAC0</strong></u></em></p><p>Declining AC</p><p>Exceptional Strength</p><p>only Fighters get Bonuses from CON over 16</p><p>Level Limits</p><p>Assassins as a Class</p><p>Illusionist as a Class</p><p>Maximum Spell level for Clerics and Druids is 7th</p><p>High Level Spell Casters can cast up to 9 spells per spell level</p><p>Human Classes have no limit to how high a level they can attain.</p><p>You have name level</p><p>You stop rolling Hit dice after name level and only get between 1-4 HP per level after that</p><p>Thief Skills are percentages and you can also do ability checks for moving quietly, hiding behind things, and other various mundane tasks not defined by Thief Skills</p><p>XP = 1/GP Treasure gained</p><p>Rangers do +1 dmg/lvl to giant class humanoids</p><p>Fighters can specialize and double specialize in weapons</p><p>You have to fight for the right to be a high level monk or Druid</p><p>Multiclass characters are only Demi-humans</p><p>Multiclass means you are gaining XP in both classes at the same time</p><p>Fireballs do more damage at the rate of 1d6/level of the caster of the spell</p><p>Races are Human, Dwarf, Elf, Halfling, Gnome, Half Elf, and Half Orc</p><p>Classes are Fighter, Ranger, Paladin, Cleric, Druid, Monk, Thief, Assassin, Magic-user, Illusionist.</p><p>If you want expanded it can be Barbarian, Cavalier and Acrobat with an expanded prestige type class called the Bard.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="GreyLord, post: 7487267, member: 4348"] [I][U][B]THAC0[/B][/U][/I] Declining AC Exceptional Strength only Fighters get Bonuses from CON over 16 Level Limits Assassins as a Class Illusionist as a Class Maximum Spell level for Clerics and Druids is 7th High Level Spell Casters can cast up to 9 spells per spell level Human Classes have no limit to how high a level they can attain. You have name level You stop rolling Hit dice after name level and only get between 1-4 HP per level after that Thief Skills are percentages and you can also do ability checks for moving quietly, hiding behind things, and other various mundane tasks not defined by Thief Skills XP = 1/GP Treasure gained Rangers do +1 dmg/lvl to giant class humanoids Fighters can specialize and double specialize in weapons You have to fight for the right to be a high level monk or Druid Multiclass characters are only Demi-humans Multiclass means you are gaining XP in both classes at the same time Fireballs do more damage at the rate of 1d6/level of the caster of the spell Races are Human, Dwarf, Elf, Halfling, Gnome, Half Elf, and Half Orc Classes are Fighter, Ranger, Paladin, Cleric, Druid, Monk, Thief, Assassin, Magic-user, Illusionist. If you want expanded it can be Barbarian, Cavalier and Acrobat with an expanded prestige type class called the Bard. :p [/QUOTE]
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