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What makes D&D, D&D?
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<blockquote data-quote="TerraDave" data-source="post: 7487482" data-attributes="member: 22260"><p>D&D is a package. Its not boiled down to some essence, or just a few things. It’s a bunch of stuff together. You can pull out a few bits or put in a few others and its ok, but as some point you have lost D&D.</p><p></p><p>Its also an RPG with broad appeal. Complexity, focus, seriousness (or lack thereof) and play style can vary greatly within and across groups, as much or more so then just about any other RPG. But enough of the package needs to be retained to keep that broad appeal. </p><p></p><p>Versions of D&D have taken things out that where latter put back, and included things, many things, that did not stand the test of time and don’t have to be in D&D. The granular character creation and corner case rule of 3e? Don’t have to be in D&D. 4e’s similar power structures across characters and flat play experience over the campaign? Again, these can be left out of the package. </p><p></p><p>Most of the package came together in the early 80s, but a few things have been added and stuck. High AC good AC, PCs that can survive low levels without blatant DM fudging, at will magic. These probably have a future in the game. </p><p></p><p>You can take 5e, take all the things that where also in D&D in the early 80s, and from that get D&D. Everything from d4 damage for daggers to githyanki that ride red dragons…</p><p></p><p>…to, especially, gnomes and paladins. All part of the essential package.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 7487482, member: 22260"] D&D is a package. Its not boiled down to some essence, or just a few things. It’s a bunch of stuff together. You can pull out a few bits or put in a few others and its ok, but as some point you have lost D&D. Its also an RPG with broad appeal. Complexity, focus, seriousness (or lack thereof) and play style can vary greatly within and across groups, as much or more so then just about any other RPG. But enough of the package needs to be retained to keep that broad appeal. Versions of D&D have taken things out that where latter put back, and included things, many things, that did not stand the test of time and don’t have to be in D&D. The granular character creation and corner case rule of 3e? Don’t have to be in D&D. 4e’s similar power structures across characters and flat play experience over the campaign? Again, these can be left out of the package. Most of the package came together in the early 80s, but a few things have been added and stuck. High AC good AC, PCs that can survive low levels without blatant DM fudging, at will magic. These probably have a future in the game. You can take 5e, take all the things that where also in D&D in the early 80s, and from that get D&D. Everything from d4 damage for daggers to githyanki that ride red dragons… …to, especially, gnomes and paladins. All part of the essential package. [/QUOTE]
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