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What makes D&D, D&D?
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<blockquote data-quote="Grainger" data-source="post: 7488082" data-attributes="member: 6779234"><p>I haven't used any of that stuff (except Mimics, once), but my games are D&D. However, this raises an interesting point - I <em>could</em> use this stuff, and my players are aware it could come up (or at least they <em>think </em>it could - some of it I will certainly never use - others I may never get round to).</p><p></p><p>So, any particular instance of D&D is perhaps more D&D-ish than is granted by the stuff actually in it! This is because all at the table are aware it's within the framework called D&D and so the trademark D&D stuff <em>could</em> always show up. There could always be a Beholder in the next cave. That is, unless the DM explicitly says Mind Flayers, Dragons, Beholders, Bags of Holding etc. aren't in his/her world - then we start to get into grey areas.</p></blockquote><p></p>
[QUOTE="Grainger, post: 7488082, member: 6779234"] I haven't used any of that stuff (except Mimics, once), but my games are D&D. However, this raises an interesting point - I [I]could[/I] use this stuff, and my players are aware it could come up (or at least they [I]think [/I]it could - some of it I will certainly never use - others I may never get round to). So, any particular instance of D&D is perhaps more D&D-ish than is granted by the stuff actually in it! This is because all at the table are aware it's within the framework called D&D and so the trademark D&D stuff [I]could[/I] always show up. There could always be a Beholder in the next cave. That is, unless the DM explicitly says Mind Flayers, Dragons, Beholders, Bags of Holding etc. aren't in his/her world - then we start to get into grey areas. [/QUOTE]
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Community
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What makes D&D, D&D?
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