Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
What makes D&D, D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 7488301" data-attributes="member: 6778044"><p>Something I’ve thought about for a while. I heavily modify our rules, yet to me (and the group) it’s still D&D. The FEEL of our game is very AD&D-like, but I think that’s because that’s how I DM. </p><p></p><p>The mechanics themselves are of less importance to us, but that’s in part because my approach is more along the lines of the players needing to know little of the rules - “tell me what you do, and I’ll let you know if you succeed.” I handle the majority of the rules, although I have a few players that also enjoy the rules aspect and they help.</p><p></p><p>Having said that, the things you mention, the dice, certain core classes and races, AC, hp, etc. have a big impact on the feel. A certain reliance on rules (more than a storyteller game, but less than a board game), with a certain open-ended approach is also part of it. </p><p></p><p>There is often little that differentiates it from other RPGs, and many could be considered D&Dif somebody just sat down at the table to play. Pathfinder is an obvious one, but many other games have been spawned to emulate a certain specific edition and playstyle of D&D. Some, like Hackmaster may have evolved beyond the D&D feel, others have not. </p><p></p><p>The key for us is that the game is about exploration. Exploring the setting, exploring the characters, exploring the dungeon, etc.</p><p></p><p>It’s a standard Tolkien-like setting, a pseudo-medieval world with the standard classes and races. Although I don’t necessarily think that’s required, when it goes too far beyond that type of setting it starts to feel different.</p><p></p><p>But then that’s part of what makes D&D so cool to me. You can bend it a long way before it breaks. There were some pretty diverse settings in 2e, and they were all D&D.</p><p></p><p>While I get the desire to not get into edition wars, I do think that it’s often easier to identify something that is not D&D than what is. For us, 4e changed things so much that it didn’t feel like D&D anymore. I know there are plenty who disagree, and it has provided some new aspects that have become part of D&D to us. It’s probably better to say that it didn’t feel like D&D to us, largely because we couldn’t easily maintain our long running campaign with the new rules.</p><p></p><p>And really, I think that the real answer is that it’s what feels like D&D, but that will be different for everybody who plays the game.</p><p></p><p>But I think that there are certainly editions and approaches that feel like D&D to a larger group than others.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7488301, member: 6778044"] Something I’ve thought about for a while. I heavily modify our rules, yet to me (and the group) it’s still D&D. The FEEL of our game is very AD&D-like, but I think that’s because that’s how I DM. The mechanics themselves are of less importance to us, but that’s in part because my approach is more along the lines of the players needing to know little of the rules - “tell me what you do, and I’ll let you know if you succeed.” I handle the majority of the rules, although I have a few players that also enjoy the rules aspect and they help. Having said that, the things you mention, the dice, certain core classes and races, AC, hp, etc. have a big impact on the feel. A certain reliance on rules (more than a storyteller game, but less than a board game), with a certain open-ended approach is also part of it. There is often little that differentiates it from other RPGs, and many could be considered D&Dif somebody just sat down at the table to play. Pathfinder is an obvious one, but many other games have been spawned to emulate a certain specific edition and playstyle of D&D. Some, like Hackmaster may have evolved beyond the D&D feel, others have not. The key for us is that the game is about exploration. Exploring the setting, exploring the characters, exploring the dungeon, etc. It’s a standard Tolkien-like setting, a pseudo-medieval world with the standard classes and races. Although I don’t necessarily think that’s required, when it goes too far beyond that type of setting it starts to feel different. But then that’s part of what makes D&D so cool to me. You can bend it a long way before it breaks. There were some pretty diverse settings in 2e, and they were all D&D. While I get the desire to not get into edition wars, I do think that it’s often easier to identify something that is not D&D than what is. For us, 4e changed things so much that it didn’t feel like D&D anymore. I know there are plenty who disagree, and it has provided some new aspects that have become part of D&D to us. It’s probably better to say that it didn’t feel like D&D to us, largely because we couldn’t easily maintain our long running campaign with the new rules. And really, I think that the real answer is that it’s what feels like D&D, but that will be different for everybody who plays the game. But I think that there are certainly editions and approaches that feel like D&D to a larger group than others. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What makes D&D, D&D?
Top