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What makes D&D feel like D&D? (conclusions and follow-up questions)
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<blockquote data-quote="JEB" data-source="post: 8224129" data-attributes="member: 10148"><p>I was asking what elements are part of D&D's "feel". Therefore, if the elements nearly 90% of respondents said were part of D&D's "feel" were removed from the game, I think it's reasonable to assume that would make that version of the game feel a lot less like "D&D" to them. Maybe that wouldn't be a deal-breaker for those fans, but it would certainly be a very big risk for Wizards to take.</p><p></p><p>Of course, the further down you go in the rankings, the less agreement there is on what's part of the D&D "feel", so those elements are progressively less risky to remove.</p><p></p><p>I do agree, however, that "what do you want from D&D?" is a very different question. But I wanted to know what most people thought spoke "D&D" to them.</p></blockquote><p></p>
[QUOTE="JEB, post: 8224129, member: 10148"] I was asking what elements are part of D&D's "feel". Therefore, if the elements nearly 90% of respondents said were part of D&D's "feel" were removed from the game, I think it's reasonable to assume that would make that version of the game feel a lot less like "D&D" to them. Maybe that wouldn't be a deal-breaker for those fans, but it would certainly be a very big risk for Wizards to take. Of course, the further down you go in the rankings, the less agreement there is on what's part of the D&D "feel", so those elements are progressively less risky to remove. I do agree, however, that "what do you want from D&D?" is a very different question. But I wanted to know what most people thought spoke "D&D" to them. [/QUOTE]
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What makes D&D feel like D&D? (conclusions and follow-up questions)
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