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General Tabletop Discussion
*Dungeons & Dragons
What makes D&D feel like D&D? (conclusions and follow-up questions)
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<blockquote data-quote="Emerikol" data-source="post: 8224208" data-attributes="member: 6698278"><p>I think for most of us there is an edition of D&D that is our home. Mine is 1e AD&D though I started briefly with the red boxed basic set first. I still love B2 Keep on the Borderlands.</p><p></p><p>So our conception of D&D is very much based upon where we came from in D&D's history. I do find it interesting though that in 1980's we had D&D and AD&D and now we have D&D and Pathfinder. The market wants what the market wants I guess. Though I admit D&D 5e is a bit more crunchy than old D&D and Pathfinder is quiet a bit more crunchy than AD&D. So the trend is more crunchy.</p><p></p><p>For me the attributes are important. I'd never write a D&D "clone" and replace wisdom with willpower even though I think wisdom is a lousy choice and willpower would be so much better. I even think the order has a feel to me. Real D&D'ers, tongue in cheek here folks, list there stats in STR, INT, WIS, DEX, CON, CHA order. Not sure where I got that notion but when I see them listed out of order I find it mildly irritating. How's that for an odd take.</p><p></p><p>I think there is an implied setting for D&D. It includes the wheel but even more importantly the Devils, Demons, etc... They are very much D&D to me. Having said that I was overjoyed when 4e switched it up and I think every setting should have a different cosmology. I tend to create my own cosmologies these days. Yet for the implied setting it's the great wheel. I think all of the named spells and magic items are part of that implied setting. I think classes are "of course". I think elves, dwarves, gnomes, and halflings are. To be honest I'm generally not a lover of the other newer races that have come along as core. I do often like to introduce new races for a unique setting though. </p><p></p><p>I admit though that my views are driven by my history. The younger generation never played 3e let alone 1e. They probably will feel differently about all of these things. I admit I'm on the back nine in my life. The generation right in front of me is dying off. So the game will go on. I am very happy though that because of the OGL, we have such a broader set of options today than we had in yesteryear. Obviously it's niche but you can now play any style you want and you can buy the original AD&D books even if that is to your taste. I prefer some of the improvements in game design so I tend towards a modified retroclone. I'm thinking ACKS could be my game.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8224208, member: 6698278"] I think for most of us there is an edition of D&D that is our home. Mine is 1e AD&D though I started briefly with the red boxed basic set first. I still love B2 Keep on the Borderlands. So our conception of D&D is very much based upon where we came from in D&D's history. I do find it interesting though that in 1980's we had D&D and AD&D and now we have D&D and Pathfinder. The market wants what the market wants I guess. Though I admit D&D 5e is a bit more crunchy than old D&D and Pathfinder is quiet a bit more crunchy than AD&D. So the trend is more crunchy. For me the attributes are important. I'd never write a D&D "clone" and replace wisdom with willpower even though I think wisdom is a lousy choice and willpower would be so much better. I even think the order has a feel to me. Real D&D'ers, tongue in cheek here folks, list there stats in STR, INT, WIS, DEX, CON, CHA order. Not sure where I got that notion but when I see them listed out of order I find it mildly irritating. How's that for an odd take. I think there is an implied setting for D&D. It includes the wheel but even more importantly the Devils, Demons, etc... They are very much D&D to me. Having said that I was overjoyed when 4e switched it up and I think every setting should have a different cosmology. I tend to create my own cosmologies these days. Yet for the implied setting it's the great wheel. I think all of the named spells and magic items are part of that implied setting. I think classes are "of course". I think elves, dwarves, gnomes, and halflings are. To be honest I'm generally not a lover of the other newer races that have come along as core. I do often like to introduce new races for a unique setting though. I admit though that my views are driven by my history. The younger generation never played 3e let alone 1e. They probably will feel differently about all of these things. I admit I'm on the back nine in my life. The generation right in front of me is dying off. So the game will go on. I am very happy though that because of the OGL, we have such a broader set of options today than we had in yesteryear. Obviously it's niche but you can now play any style you want and you can buy the original AD&D books even if that is to your taste. I prefer some of the improvements in game design so I tend towards a modified retroclone. I'm thinking ACKS could be my game. [/QUOTE]
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What makes D&D feel like D&D? (conclusions and follow-up questions)
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