Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What makes D&D feel like D&D? (conclusions and follow-up questions)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 8224254" data-attributes="member: 7023840"><p>Interesting results. It maps on, more or less, with what I have always thought .... so it must be true!</p><p></p><p>One example is that you often see people propose new groupings of the "Classic Six" abilities (either SIWDCC or SDCIWC, depending on when you started). Sometimes fewer, sometimes more, sometimes renamed. But while any individual proposal might have merit, none of them has enough merit to get rid of the classic six, if for no other reason that those abilities provide a straight through line from now back 50 years. </p><p></p><p>So looking at the list:</p><p>Ability scores (Str, Dex, Con, Int, Wis, Cha) [87.1%]</p><p>Distinct character classes [87.1%]</p><p>Levels [87.1%]</p><p>Hit points [81.8%]</p><p></p><p>This is "classic" D&D. Six abilities, zero-to-hero, playing some sort of archetype, and the "hit points" model that, while terribly unsatisfying from a realism and narration standpoint and a frequent source of debate, is nevertheless so popular in became the model for countless video games afterwards. </p><p></p><p>You can tinker around the edges with these (re-order the abilities, add classes, more or less hp), but I can't imagine releasing a mainstream D&D product without them. </p><p></p><p></p><p>Armor Class [73.5%]</p><p>Using multiple types of dice [70.5%]</p><p>Saving throws [66.7%]</p><p></p><p>I'd put these in the same category, although allowing more tinkering (weird!). Saving throws, if you think about it ... kind of weird! Armor class? Started from a naval game. Lots of dice? Well, I mean ... lots of games get by with a single type. And yet, while these have also changed, they remain "core" D&D.</p><p></p><p>Saving throws went from specific and against certain types (saves v. rod, staff, wand!) and based on level to saves based on ability score, but we kept the name and concept. It would be difficult to conceptualize a D&D game without being asked to "save" against something, even though out-of-context, it's kind of odd.</p><p></p><p>Same with AC. Even though we are long removed from descending AC, or tables, or THAC0, different types of armor (and magic, etc.) providing different types of "armor class" is inherent to the combat of the game.</p><p></p><p>And dice? Dice are cool. You'll have to pry my d12 from my cold, dead hand.</p><p></p><p></p><p>Distinct character races/lineages [58.3%]</p><p>Experience points [50.8%]</p><p>Lists of specific spells [49.2%]</p><p>Alignment [45.5%]</p><p></p><p>Finally, we get to the more interesting ones. In a way, it shows that, perhaps, the top-level items above aren't immovable. One of these is just kind of ... eh (lists of specific spells). I mean, sure? If this had been written as something that reflected only that D&D has spells that can be cast by characters, I'd think the response would be higher. But the other three?</p><p></p><p>XP is an integral part of D&D ... in RAW. But most people are familiar with alternate systems for leveling up, and have either experienced them or played them. </p><p>And while race and alignment have always been a part of D&D, they are both the source of ongoing conversations about their continued place and importance. </p><p></p><p>I think that, had this poll been run 5 or 10 years ago (to pick random times), the results for race and alignment would likely have been higher- at least in the ~70% range. Nothing is unchanging.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8224254, member: 7023840"] Interesting results. It maps on, more or less, with what I have always thought .... so it must be true! One example is that you often see people propose new groupings of the "Classic Six" abilities (either SIWDCC or SDCIWC, depending on when you started). Sometimes fewer, sometimes more, sometimes renamed. But while any individual proposal might have merit, none of them has enough merit to get rid of the classic six, if for no other reason that those abilities provide a straight through line from now back 50 years. So looking at the list: Ability scores (Str, Dex, Con, Int, Wis, Cha) [87.1%] Distinct character classes [87.1%] Levels [87.1%] Hit points [81.8%] This is "classic" D&D. Six abilities, zero-to-hero, playing some sort of archetype, and the "hit points" model that, while terribly unsatisfying from a realism and narration standpoint and a frequent source of debate, is nevertheless so popular in became the model for countless video games afterwards. You can tinker around the edges with these (re-order the abilities, add classes, more or less hp), but I can't imagine releasing a mainstream D&D product without them. Armor Class [73.5%] Using multiple types of dice [70.5%] Saving throws [66.7%] I'd put these in the same category, although allowing more tinkering (weird!). Saving throws, if you think about it ... kind of weird! Armor class? Started from a naval game. Lots of dice? Well, I mean ... lots of games get by with a single type. And yet, while these have also changed, they remain "core" D&D. Saving throws went from specific and against certain types (saves v. rod, staff, wand!) and based on level to saves based on ability score, but we kept the name and concept. It would be difficult to conceptualize a D&D game without being asked to "save" against something, even though out-of-context, it's kind of odd. Same with AC. Even though we are long removed from descending AC, or tables, or THAC0, different types of armor (and magic, etc.) providing different types of "armor class" is inherent to the combat of the game. And dice? Dice are cool. You'll have to pry my d12 from my cold, dead hand. Distinct character races/lineages [58.3%] Experience points [50.8%] Lists of specific spells [49.2%] Alignment [45.5%] Finally, we get to the more interesting ones. In a way, it shows that, perhaps, the top-level items above aren't immovable. One of these is just kind of ... eh (lists of specific spells). I mean, sure? If this had been written as something that reflected only that D&D has spells that can be cast by characters, I'd think the response would be higher. But the other three? XP is an integral part of D&D ... in RAW. But most people are familiar with alternate systems for leveling up, and have either experienced them or played them. And while race and alignment have always been a part of D&D, they are both the source of ongoing conversations about their continued place and importance. I think that, had this poll been run 5 or 10 years ago (to pick random times), the results for race and alignment would likely have been higher- at least in the ~70% range. Nothing is unchanging. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What makes D&D feel like D&D? (conclusions and follow-up questions)
Top