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What makes D&D feel like D&D? (conclusions and follow-up questions)
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<blockquote data-quote="Shadow Over Mystara" data-source="post: 8224305" data-attributes="member: 7029539"><p>While I'm not surprised at the top three (ability scores, classes, and levels), I'm shocked that "distinct races" is so much lower. I've played in human-only campaigns and had a blast, so it's not so much a matter of personal preference, I just always assumed that being able to play non-humans was more critical to the fanbase.</p><p></p><p>I also find the importance of the "classic six" ability scores interesting. They were practically dispensable in original D&D, and to a lesser extent in Basic, yet they persisted, getting more & more bonuses attached to them over time. So while the familiar labels of the scores have remained, their under-the-hood mechanical effects have changed dramatically.</p><p></p><p>I honestly think 6E could replace Constitution with something like Conviction or Mettle (giving it Wisdom's willpower functions), and replace the score/modifier split with a single lower number, and it would still feel like D&D, just like it still feel likes D&D even though the classes have changed so much.</p></blockquote><p></p>
[QUOTE="Shadow Over Mystara, post: 8224305, member: 7029539"] While I'm not surprised at the top three (ability scores, classes, and levels), I'm shocked that "distinct races" is so much lower. I've played in human-only campaigns and had a blast, so it's not so much a matter of personal preference, I just always assumed that being able to play non-humans was more critical to the fanbase. I also find the importance of the "classic six" ability scores interesting. They were practically dispensable in original D&D, and to a lesser extent in Basic, yet they persisted, getting more & more bonuses attached to them over time. So while the familiar labels of the scores have remained, their under-the-hood mechanical effects have changed dramatically. I honestly think 6E could replace Constitution with something like Conviction or Mettle (giving it Wisdom's willpower functions), and replace the score/modifier split with a single lower number, and it would still feel like D&D, just like it still feel likes D&D even though the classes have changed so much. [/QUOTE]
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What makes D&D feel like D&D? (conclusions and follow-up questions)
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