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General Tabletop Discussion
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What makes D&D feel like D&D? (conclusions and follow-up questions)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8224401" data-attributes="member: 18"><p>Commenting specifically on the "expendables", it strikes me that 5E basically already made most of that stuff optional. Deities? Optional. Cosmology? Optional. Multiclassing? Optional. Feats? Optional. Damage types? Pierce/Slash/Bludgeon is basically gone, other types are more about specializing for a bonus and used in an unbalanced way. Surprise? Re-worked to be less meaningful. Challenge Ratings? Well, they kept using them and they're not as rubbish as 3.XE but they're still rubbish. Backgrounds are essentially optional as one of the options is "make up your own". Essentially you're picking two skills, two languages or tool proficiencies, and a weaksauce roleplay "ability".</p><p></p><p>Surprised we got 50% on XP, but I suspect that reflects this board. Last time I saw a survey on this which was broader (reddit IIRC) only something like 1/3rd of groups used XP points. I think people like the concept more than actually using them.</p><p></p><p>Otherwise this largely fits my expectations and also shows how much D&D has changed since I were a wee lad. I bet in 1989 alignment would have been in the top group with 80%+.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8224401, member: 18"] Commenting specifically on the "expendables", it strikes me that 5E basically already made most of that stuff optional. Deities? Optional. Cosmology? Optional. Multiclassing? Optional. Feats? Optional. Damage types? Pierce/Slash/Bludgeon is basically gone, other types are more about specializing for a bonus and used in an unbalanced way. Surprise? Re-worked to be less meaningful. Challenge Ratings? Well, they kept using them and they're not as rubbish as 3.XE but they're still rubbish. Backgrounds are essentially optional as one of the options is "make up your own". Essentially you're picking two skills, two languages or tool proficiencies, and a weaksauce roleplay "ability". Surprised we got 50% on XP, but I suspect that reflects this board. Last time I saw a survey on this which was broader (reddit IIRC) only something like 1/3rd of groups used XP points. I think people like the concept more than actually using them. Otherwise this largely fits my expectations and also shows how much D&D has changed since I were a wee lad. I bet in 1989 alignment would have been in the top group with 80%+. [/QUOTE]
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What makes D&D feel like D&D? (conclusions and follow-up questions)
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