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General Tabletop Discussion
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What makes D&D feel like D&D? (conclusions and follow-up questions)
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<blockquote data-quote="JEB" data-source="post: 8224475" data-attributes="member: 10148"><p>Don't get me wrong, there's a lot of stuff in those lower tiers I would want D&D to keep, too. But again, I wasn't asking about preferences, I was asking about distinctive elements. The bare minimum stuff that most people agree is part of what makes D&D, D&D.</p><p></p><p>Also worth noting in your specific example - there have been versions of D&D that didn't have deities, but those are still considered D&D (BECMI, the Dark Sun setting).</p><p></p><p></p><p>Right, you raise a good question about 4E. It has the essential elements but they still didn't "feel" right to many. There's definitely room for further questions along those lines.</p><p></p><p></p><p>That's fair, there's more differences than just cosmology to consider. Though I asked about Great Wheel and World Axis because those were central to the distinctions between earlier editions and 4E, and both cosmologies do appear in the 5E core rules (though the latter is admittedly more a footnote). It was also much easier than listing every single other lore change between the editions...</p><p></p><p></p><p></p><p>I also expected character races to be much higher in terms of "feel". So as I said, what that mid-level ranking for character races actually means is something worth following up on.</p><p></p><p>Does it mean a lot of folks want something freeform rather than specific? That there are lots of human-only/other single-species campaigns? Or that many simply don't think character races are that important to D&D's feel, generally, compared to other elements? I'm honestly not sure.</p></blockquote><p></p>
[QUOTE="JEB, post: 8224475, member: 10148"] Don't get me wrong, there's a lot of stuff in those lower tiers I would want D&D to keep, too. But again, I wasn't asking about preferences, I was asking about distinctive elements. The bare minimum stuff that most people agree is part of what makes D&D, D&D. Also worth noting in your specific example - there have been versions of D&D that didn't have deities, but those are still considered D&D (BECMI, the Dark Sun setting). Right, you raise a good question about 4E. It has the essential elements but they still didn't "feel" right to many. There's definitely room for further questions along those lines. That's fair, there's more differences than just cosmology to consider. Though I asked about Great Wheel and World Axis because those were central to the distinctions between earlier editions and 4E, and both cosmologies do appear in the 5E core rules (though the latter is admittedly more a footnote). It was also much easier than listing every single other lore change between the editions... I also expected character races to be much higher in terms of "feel". So as I said, what that mid-level ranking for character races actually means is something worth following up on. Does it mean a lot of folks want something freeform rather than specific? That there are lots of human-only/other single-species campaigns? Or that many simply don't think character races are that important to D&D's feel, generally, compared to other elements? I'm honestly not sure. [/QUOTE]
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What makes D&D feel like D&D? (conclusions and follow-up questions)
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