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What makes D&D feel like D&D? (conclusions and follow-up questions)
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<blockquote data-quote="Emerikol" data-source="post: 8224510" data-attributes="member: 6698278"><p>I don't count it as a top ten issue but I also would not say that Eberron was ever core D&D in terms of the implied game. It was a great change of pace with lots of wonderful ideas and it showed what a good DM could do in terms of hewing their own campaign.</p><p></p><p>I do think the differences in Forgotten Realms and let's say Greyhawk 1e are pretty trivial. It's clearly the great wheel with very minor superficial tweaks for flavor. Eberron is what a DM does when he creates his own cosmology. Forgotten Realms is what happens when a DM buys a campaign setting and decorates it to make it his own. Also in 3e, Living Greyhawk was the implied setting.</p><p></p><p>I do agree with you on 4e's setting not being a significant issue. I actually liked the change up. I wish every campaign setting did it's own cosmology. Cosmologies are fun.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8224510, member: 6698278"] I don't count it as a top ten issue but I also would not say that Eberron was ever core D&D in terms of the implied game. It was a great change of pace with lots of wonderful ideas and it showed what a good DM could do in terms of hewing their own campaign. I do think the differences in Forgotten Realms and let's say Greyhawk 1e are pretty trivial. It's clearly the great wheel with very minor superficial tweaks for flavor. Eberron is what a DM does when he creates his own cosmology. Forgotten Realms is what happens when a DM buys a campaign setting and decorates it to make it his own. Also in 3e, Living Greyhawk was the implied setting. I do agree with you on 4e's setting not being a significant issue. I actually liked the change up. I wish every campaign setting did it's own cosmology. Cosmologies are fun. [/QUOTE]
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General Tabletop Discussion
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What makes D&D feel like D&D? (conclusions and follow-up questions)
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