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What makes D&D feel like D&D?
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<blockquote data-quote="Shadow Over Mystara" data-source="post: 8219097" data-attributes="member: 7029539"><p>Race, Class, Level</p><p></p><p>When I think of D&D, I think of playing as a Dwarven Paladin, an Elf Ranger, or a Gnome Illusionist. I forget the exact ability scores and other stats my characters had, and even what polyhedral dice I used at any given time, although I do remember special magic items, quirky spells, and lucky rolls on critical hits and saving throws.</p><p></p><p>To me, the absolute core of the game, its most important and defining features, are races and classes, with classes that advance by level. Whether you play a dungeon crawl, hexcrawl, or high fantasy epic, it still feels like D&D if it has races and classes.</p><p></p><p>Those are probably the features that are also guaranteed to stick around for the long haul, because WotC can always make more money selling new races and classes, even if it tweaks or completely changes other rules. It also makes the game accessible to new players when you can build the basis of an interesting character with just two simple decisions, and with advancement being just one number.</p></blockquote><p></p>
[QUOTE="Shadow Over Mystara, post: 8219097, member: 7029539"] Race, Class, Level When I think of D&D, I think of playing as a Dwarven Paladin, an Elf Ranger, or a Gnome Illusionist. I forget the exact ability scores and other stats my characters had, and even what polyhedral dice I used at any given time, although I do remember special magic items, quirky spells, and lucky rolls on critical hits and saving throws. To me, the absolute core of the game, its most important and defining features, are races and classes, with classes that advance by level. Whether you play a dungeon crawl, hexcrawl, or high fantasy epic, it still feels like D&D if it has races and classes. Those are probably the features that are also guaranteed to stick around for the long haul, because WotC can always make more money selling new races and classes, even if it tweaks or completely changes other rules. It also makes the game accessible to new players when you can build the basis of an interesting character with just two simple decisions, and with advancement being just one number. [/QUOTE]
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Community
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What makes D&D feel like D&D?
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