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<blockquote data-quote="hopeless" data-source="post: 8220075" data-attributes="member: 36349"><p>Apologies then, but the story has always been more important to me.</p><p>Why I'm adventuring is as important as where my character has come from and where that character is going.</p><p>For example when I learned about the game my DM was running I had a Ranger I'd been wanting to play but got asked to convert her into a cleric.</p><p>So I got wondering why as the original idea was a Horizon Walker since the character was trying to get home as she was always going to have been born in the Feywild.</p><p>Since he used star trek characters as deities the last time he ran that campaign, I developed a new deity based around Deanna Troi's deceased sister and thought she'd be the representation of Sehanine Moonbow.</p><p>Then my DM revealed the first of various changes he was planning.</p><p>He was using the Dawn War Pantheon which wasn't mentioned before and tried to turn my cleric into a follower of Ioun.</p><p>And also demonstrated he really didn't understand if you're going to involve a character's back story in an introductory adventure telling them afterwards it wasn't important is a really dumb thing to do.</p><p>I assumed that was an honest mistake (which in retrospect I don't think it was) and altered my character so she had been suffering from amnesia from being banished so now was still trying to find a way home this time to check on her surviving family.</p><p>And also revealed my character's patron deity is a celestial archon in service to Sehanine Moonbow and as a celestial archon is a member of the Celestial Bureaucracy and thus a Knowledge domain deity.</p><p>What broke the camel's back was that I ran a game set in Exandria to explain that altered back story and my DM decided he wanted his setting located there too despite the repeated times he said it wasn't.</p><p>So no matter how much I think the story is important it can't survive a DM whose railroad had clearly run out of tracks!</p></blockquote><p></p>
[QUOTE="hopeless, post: 8220075, member: 36349"] Apologies then, but the story has always been more important to me. Why I'm adventuring is as important as where my character has come from and where that character is going. For example when I learned about the game my DM was running I had a Ranger I'd been wanting to play but got asked to convert her into a cleric. So I got wondering why as the original idea was a Horizon Walker since the character was trying to get home as she was always going to have been born in the Feywild. Since he used star trek characters as deities the last time he ran that campaign, I developed a new deity based around Deanna Troi's deceased sister and thought she'd be the representation of Sehanine Moonbow. Then my DM revealed the first of various changes he was planning. He was using the Dawn War Pantheon which wasn't mentioned before and tried to turn my cleric into a follower of Ioun. And also demonstrated he really didn't understand if you're going to involve a character's back story in an introductory adventure telling them afterwards it wasn't important is a really dumb thing to do. I assumed that was an honest mistake (which in retrospect I don't think it was) and altered my character so she had been suffering from amnesia from being banished so now was still trying to find a way home this time to check on her surviving family. And also revealed my character's patron deity is a celestial archon in service to Sehanine Moonbow and as a celestial archon is a member of the Celestial Bureaucracy and thus a Knowledge domain deity. What broke the camel's back was that I ran a game set in Exandria to explain that altered back story and my DM decided he wanted his setting located there too despite the repeated times he said it wasn't. So no matter how much I think the story is important it can't survive a DM whose railroad had clearly run out of tracks! [/QUOTE]
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