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What makes D&D, well... D&D?
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<blockquote data-quote="NewJeffCTHome" data-source="post: 1867509" data-attributes="member: 25012"><p>I think Shilsen said it best in regards to "Hamlet"... what really makes it a true interpretation of D&D? Above all, I think D&D is a heroic, epic fantasy role-playing game. How one interprets the balance of role-playing vs combat is up to each individual gaming group & DM. If one group is combat intensive and another is role-playing oriented, it does not really matter as long as both groups are happy and neither one is any less true D&D. (Personally, I've seen some fantastic role-playing situations in combat as well!)</p><p></p><p>That said, I do think there are certain tenets that one should maintain to keep it D&D besides the label itself, just like if I bought the rites to "Star Wars" & decided to call it "Hamlet" it wouldn't be true to the original "Hamlet"</p><p></p><p>What those tenets are is kind of nebulous, though. Vancian magic is one, along with certain spells like Fireball, Magic Missile & the Cure spells; 9 alignments with Law/Chaos and Good/Evil is another; the four base classes of Fighter, Cleric, Magic-User/Wizard & Thief/Rogue; etc, etc. I'm not thinking too clearly yet this morning - not enough coffee yet</p></blockquote><p></p>
[QUOTE="NewJeffCTHome, post: 1867509, member: 25012"] I think Shilsen said it best in regards to "Hamlet"... what really makes it a true interpretation of D&D? Above all, I think D&D is a heroic, epic fantasy role-playing game. How one interprets the balance of role-playing vs combat is up to each individual gaming group & DM. If one group is combat intensive and another is role-playing oriented, it does not really matter as long as both groups are happy and neither one is any less true D&D. (Personally, I've seen some fantastic role-playing situations in combat as well!) That said, I do think there are certain tenets that one should maintain to keep it D&D besides the label itself, just like if I bought the rites to "Star Wars" & decided to call it "Hamlet" it wouldn't be true to the original "Hamlet" What those tenets are is kind of nebulous, though. Vancian magic is one, along with certain spells like Fireball, Magic Missile & the Cure spells; 9 alignments with Law/Chaos and Good/Evil is another; the four base classes of Fighter, Cleric, Magic-User/Wizard & Thief/Rogue; etc, etc. I'm not thinking too clearly yet this morning - not enough coffee yet [/QUOTE]
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