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What makes D&D, well... D&D?
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<blockquote data-quote="Desdichado" data-source="post: 1871308" data-attributes="member: 2205"><p>Which is part of my point, which I've stated now twice, and will do so a third time in the -- perhaps vain-- hope that it can be addressed instead of the minutae of my post and whether or not D&D is "art" or not.</p><p></p><p>What D&D is is a consensus between the creators of the game and the market for the game.  We've already seen very significant changes to the rules over the history of the game, very significant changes to the default playstyle in many of the settings, and other significant changes.  We can expect to see many more such changes, I suspect, going forward, whether they come gradually or all at once (I predict gradual, but maybe that's just me.)</p><p></p><p>The point is, after half a dozen <strong>more</strong> revisions <strong>all</strong> of the features that many here say are intrinsic to D&D might have eroded away and have been replaced by something else.  But if the current holders of the IP (WotC, or anyone else if they ever sell it in the future) put out a new edition and say, "this is D&D" and the market largely responds by switching to that new version, then that will be D&D.</p><p></p><p>It's fluid enough --by design-- that it can work that way.  D&D is not defined by a handful of "sacred cow" rules, or even a sacred cow "dungeoneering" playstyle.  <strong>That</strong> clearly does not make D&D since, especially after the 3e revision, it's clear that the market will accept a fair amount of change in that regard and still accept the result as D&D.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1871308, member: 2205"] Which is part of my point, which I've stated now twice, and will do so a third time in the -- perhaps vain-- hope that it can be addressed instead of the minutae of my post and whether or not D&D is "art" or not. What D&D is is a consensus between the creators of the game and the market for the game. We've already seen very significant changes to the rules over the history of the game, very significant changes to the default playstyle in many of the settings, and other significant changes. We can expect to see many more such changes, I suspect, going forward, whether they come gradually or all at once (I predict gradual, but maybe that's just me.) The point is, after half a dozen [b]more[/b] revisions [b]all[/b] of the features that many here say are intrinsic to D&D might have eroded away and have been replaced by something else. But if the current holders of the IP (WotC, or anyone else if they ever sell it in the future) put out a new edition and say, "this is D&D" and the market largely responds by switching to that new version, then that will be D&D. It's fluid enough --by design-- that it can work that way. D&D is not defined by a handful of "sacred cow" rules, or even a sacred cow "dungeoneering" playstyle. [b]That[/b] clearly does not make D&D since, especially after the 3e revision, it's clear that the market will accept a fair amount of change in that regard and still accept the result as D&D. [/QUOTE]
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