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What makes D&D, well, D&D?
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<blockquote data-quote="Cyberhawk" data-source="post: 2155147" data-attributes="member: 11110"><p>For me D&D is class-based Heroic High Fantasy. That's the feel of the system no matter what world is used. </p><p></p><p>Classic DnD has the Vancian magic, the usual stats and the classic classes. Those all feel like DnD to me but not all worlds use them... the same for the classic monsters like Beholders and the color-based dragons.</p><p></p><p>Instead what I mean by DnD feel is this:</p><p>"heroic" equals Hit points. Your character is a step above normal people. At high levels you can take amounts of damage that would obliterate a house. You keep fighting at full strength until you drop dead (or unconscious). It is not terribly realistic and ranged weapons won't kill anybody above 3rd level.</p><p></p><p>Class-based: characters use classes and gain additional abilities primarily through gaining levels. A low-level character and a high-level character are radically different. Going up in levels may grant major abilities, it is not a gradual steady increase of already possessed abilities.</p><p></p><p>"High fantasy" means magic and fantastic ideas/creatures or locations are relatively common. Anybody can, theoretically, be a spellcaster of some sort. Magic items exist. Magic creatures exist in great variety.</p><p></p><p></p><p>Anyways, that's what I tend to think of when I think DnD. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Cyberhawk, post: 2155147, member: 11110"] For me D&D is class-based Heroic High Fantasy. That's the feel of the system no matter what world is used. Classic DnD has the Vancian magic, the usual stats and the classic classes. Those all feel like DnD to me but not all worlds use them... the same for the classic monsters like Beholders and the color-based dragons. Instead what I mean by DnD feel is this: "heroic" equals Hit points. Your character is a step above normal people. At high levels you can take amounts of damage that would obliterate a house. You keep fighting at full strength until you drop dead (or unconscious). It is not terribly realistic and ranged weapons won't kill anybody above 3rd level. Class-based: characters use classes and gain additional abilities primarily through gaining levels. A low-level character and a high-level character are radically different. Going up in levels may grant major abilities, it is not a gradual steady increase of already possessed abilities. "High fantasy" means magic and fantastic ideas/creatures or locations are relatively common. Anybody can, theoretically, be a spellcaster of some sort. Magic items exist. Magic creatures exist in great variety. Anyways, that's what I tend to think of when I think DnD. :) [/QUOTE]
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