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What Makes DnD Fun For You?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3402430" data-attributes="member: 35788"><p>I don't think it is the mechanics at all that make it fun, although I will admit to enjoying the plethora of base classes and PrCs. I also like spells.</p><p></p><p>However, for me the fun of D&D is seeing how the story changes my initial character concept. That's actually what I love about writing my fictional Story Hours. In the beginning all I have is a vague idea of what the characters' personalities are like in addition to their character sheet and a general story line. But, as I write (in the case of my Story hours) or tell the story (in the case of PbP or FtF games) things change unexpectedly.</p><p></p><p>That's what I most love about D&D. You can plan, but the story always has more to say about your character than your character has to say about the story. That is what always calls me back to the next session (PbP or FtF) or udate (Story Hours).</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3402430, member: 35788"] I don't think it is the mechanics at all that make it fun, although I will admit to enjoying the plethora of base classes and PrCs. I also like spells. However, for me the fun of D&D is seeing how the story changes my initial character concept. That's actually what I love about writing my fictional Story Hours. In the beginning all I have is a vague idea of what the characters' personalities are like in addition to their character sheet and a general story line. But, as I write (in the case of my Story hours) or tell the story (in the case of PbP or FtF games) things change unexpectedly. That's what I most love about D&D. You can plan, but the story always has more to say about your character than your character has to say about the story. That is what always calls me back to the next session (PbP or FtF) or udate (Story Hours). [/QUOTE]
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