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What makes Dungeons & Dragons "Dungeons & Dragons?"
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<blockquote data-quote="steenan" data-source="post: 5755359" data-attributes="member: 23240"><p>For me, the assumed and encouraged playstyle and general setting structure are much more important than mechanical details. Many things listed as crucial in previous posts (eg. 6 attributes) mean near to nothing to me. On the other hand, I'm surprised that many criteria that seem obvious to me when comparing D&D to other games I play are ignored by others.</p><p></p><p>My list below may seem negative in some places. It's not intended to be an attack. It's just that, for me, D&D is fun, but offers a narrow playstyle - other games I play work much better in other areas.</p><p></p><p>1. A world that has a lot of magic, but is non-magical underneath. There is a division between magical and non-magical and most things are by themselves non-magical.</p><p>2. Focus on adventure and action over characters' beliefs, goals, relations and issues.</p><p>3. Combat as something that happens often, is the main way of resolving conflicts and has detailed mechanics.</p><p>4. XP and levels; significant increase in power during the game; gaining power as a significant aspect of gameplay.</p><p>5. Dungeon exploration as a major part of play. Looting as the main way of gaining wealth. Wealth mainly spent on increasing power.</p><p>6. Narrowly focused on challenges and working in action movie logic. Nearly no effort on creating deeper, consistent and believable world.</p><p>7. Fighter, cleric and wizard archetypes (not necessarily classes from my POV).</p><p>8. Very strange monsters, made up or taken from wide range of sources. No unifying theme or explanation of them existing.</p></blockquote><p></p>
[QUOTE="steenan, post: 5755359, member: 23240"] For me, the assumed and encouraged playstyle and general setting structure are much more important than mechanical details. Many things listed as crucial in previous posts (eg. 6 attributes) mean near to nothing to me. On the other hand, I'm surprised that many criteria that seem obvious to me when comparing D&D to other games I play are ignored by others. My list below may seem negative in some places. It's not intended to be an attack. It's just that, for me, D&D is fun, but offers a narrow playstyle - other games I play work much better in other areas. 1. A world that has a lot of magic, but is non-magical underneath. There is a division between magical and non-magical and most things are by themselves non-magical. 2. Focus on adventure and action over characters' beliefs, goals, relations and issues. 3. Combat as something that happens often, is the main way of resolving conflicts and has detailed mechanics. 4. XP and levels; significant increase in power during the game; gaining power as a significant aspect of gameplay. 5. Dungeon exploration as a major part of play. Looting as the main way of gaining wealth. Wealth mainly spent on increasing power. 6. Narrowly focused on challenges and working in action movie logic. Nearly no effort on creating deeper, consistent and believable world. 7. Fighter, cleric and wizard archetypes (not necessarily classes from my POV). 8. Very strange monsters, made up or taken from wide range of sources. No unifying theme or explanation of them existing. [/QUOTE]
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