Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What makes E6 "gritty"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 5407249" data-attributes="member: 8461"><p>What makes E6 "gritty" isn't the level cap itself, but rather the expectations for the game world that people have.</p><p></p><p>I've always thought of a "grim 'n' gritty" campaign as one where death is a strong possibility for the PCs, and resurrections are <em>extremely</em> rare, if they're available at all. If the PCs aren't smart, tough, and lucky, then they have an excellent chance of ending up dead, permanently, during a given adventure. </p><p></p><p>The underlying assumption here, that I've discovered at least, is that this style of game-play doesn't work under the (apparently more modern) idea that a campaign is a collaborative story told between the GM and the players, where PC death is an aberration that only happens during stints of very bad luck and/or extremely stupid decisions (or a punitive GM).</p><p></p><p>Hence, E6 unto itself isn't necessarily a gritty way to play. But it makes it easier for people who want to play that way.</p><p></p><p>The reason that E6 is so much easier for this is that it ties the PCs more firmly to "realistic" ideas of what a person could do (insofar as they live in a magical world) when compared against real people, both in the game world and in the real world. There's a great article over at <a href="http://www.thealexandrian.net/creations/misc/d&d-calibrating.html" target="_blank">The Alexandrian</a> talking about how the people who're the best of the best in real life are 5th level at most. The Fellowship of the Ring? For the most part they're <a href="http://ruscumag.wordpress.com/2010/02/04/the-fellowship-of-the-ring-d20/" target="_blank">about 4th level</a>. Capping characters at 6th level (presumably) keeps players feeling like they're playing exceptionally talented people, rather than individuals with super powers.</p><p></p><p>The rest of it, though, is all how the GM presents the world. If they throw weak/stupid adversaries at the PCs, then the PCs will still be able to get away with charging in and hack 'n' slashing everything in sight. If they keep magic-marts in villages, then (low-level) magic items will still be bought and sold without fanfare, etc.</p><p></p><p>E6 is an idea to make it easier to play low-magic, easier-to-get-killed, PCs-not-THAT-much-better-than-ordinary-people games, but executing the idea still takes good GMing.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5407249, member: 8461"] What makes E6 "gritty" isn't the level cap itself, but rather the expectations for the game world that people have. I've always thought of a "grim 'n' gritty" campaign as one where death is a strong possibility for the PCs, and resurrections are [i]extremely[/i] rare, if they're available at all. If the PCs aren't smart, tough, and lucky, then they have an excellent chance of ending up dead, permanently, during a given adventure. The underlying assumption here, that I've discovered at least, is that this style of game-play doesn't work under the (apparently more modern) idea that a campaign is a collaborative story told between the GM and the players, where PC death is an aberration that only happens during stints of very bad luck and/or extremely stupid decisions (or a punitive GM). Hence, E6 unto itself isn't necessarily a gritty way to play. But it makes it easier for people who want to play that way. The reason that E6 is so much easier for this is that it ties the PCs more firmly to "realistic" ideas of what a person could do (insofar as they live in a magical world) when compared against real people, both in the game world and in the real world. There's a great article over at [url=http://www.thealexandrian.net/creations/misc/d&d-calibrating.html]The Alexandrian[/url] talking about how the people who're the best of the best in real life are 5th level at most. The Fellowship of the Ring? For the most part they're [url=http://ruscumag.wordpress.com/2010/02/04/the-fellowship-of-the-ring-d20/]about 4th level[/url]. Capping characters at 6th level (presumably) keeps players feeling like they're playing exceptionally talented people, rather than individuals with super powers. The rest of it, though, is all how the GM presents the world. If they throw weak/stupid adversaries at the PCs, then the PCs will still be able to get away with charging in and hack 'n' slashing everything in sight. If they keep magic-marts in villages, then (low-level) magic items will still be bought and sold without fanfare, etc. E6 is an idea to make it easier to play low-magic, easier-to-get-killed, PCs-not-THAT-much-better-than-ordinary-people games, but executing the idea still takes good GMing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes E6 "gritty"?
Top