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What makes E6 "gritty"?
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5409020" data-attributes="member: 4129"><p>I'd suggest that you play a bit more DnD, then decide what fits your style. If you've never been beyond 3rd level, you've never seen the effects of the system at high levels.</p><p></p><p>Here is what I'd do:</p><p>[ <ul> <li data-xf-list-type="ul"><strong>Grab an Adventure Path</strong> - Age of Worms is excellent, but finding all the individual adventures may be a pain. Pazio has a lot of adventure paths that start at level 1 and go to any given level. Run the game and see what you enjoy about the game at various levels.</li> <li data-xf-list-type="ul"><strong>Determine your style</strong> - There is a reason there are a lot of different RPGs on the market, everyone has a different style. I like either wildly cinematic or extremely gritty games that don't use tactical combat. I'll play other styles, but when I run stuff, it's one of these styles. 7th Sea seems to be my default game for the wildly cinematic. Earlier editions of DnD (especially 2nd Edition) tend to fit the bill for the grittier games (run with minimal house rules).</li> <li data-xf-list-type="ul"><strong>Find what your players like</strong> - If you are playing with seasoned gamers, they probably have their preferences. If not, you might need to experiment with several styles of gaming. As GM, you've got to manage a lot of expectations at the gaming table. Best to know what your players like and dislike before beginning. It's also a good idea to tell them what you like to help manage their expectations.</li> </ul></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5409020, member: 4129"] I'd suggest that you play a bit more DnD, then decide what fits your style. If you've never been beyond 3rd level, you've never seen the effects of the system at high levels. Here is what I'd do: [[LIST] [*][B]Grab an Adventure Path[/B] - Age of Worms is excellent, but finding all the individual adventures may be a pain. Pazio has a lot of adventure paths that start at level 1 and go to any given level. Run the game and see what you enjoy about the game at various levels. [*][B]Determine your style[/B] - There is a reason there are a lot of different RPGs on the market, everyone has a different style. I like either wildly cinematic or extremely gritty games that don't use tactical combat. I'll play other styles, but when I run stuff, it's one of these styles. 7th Sea seems to be my default game for the wildly cinematic. Earlier editions of DnD (especially 2nd Edition) tend to fit the bill for the grittier games (run with minimal house rules). [*][B]Find what your players like[/B] - If you are playing with seasoned gamers, they probably have their preferences. If not, you might need to experiment with several styles of gaming. As GM, you've got to manage a lot of expectations at the gaming table. Best to know what your players like and dislike before beginning. It's also a good idea to tell them what you like to help manage their expectations. [/LIST] [/QUOTE]
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