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General Tabletop Discussion
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What makes each setting unique?
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<blockquote data-quote="Blue" data-source="post: 8202045" data-attributes="member: 20564"><p>Really, read [USER=52734]@Stormonu[/USER] - he's got everything. But I want to add in a few points. Basically, one categorization that may be decision point for some tables, and then some commentary.</p><p></p><p>Most/all player facing options: Forgotten Realms, Ravenloft, Spelljammer, Planescape.</p><p></p><p>Strongly themed and better with their recommended character options (including additions like Dragonmarks (Eb) or Psionics (DS) because they will be strongly lore and setting supported: Dark Sun, Eberron. Glorantha & Adventures in Middle Earth (3pp).</p><p></p><p>I'm personally a fan of the second category. For example, in the Forgotten Realms you can play a living golem called a Warforged. In Eberron you can play a sentient weapon made by House Cannith and sold to all sides in the The Last War that now it has ended was recognized as a person instead of property by the same Treaty of Thronehold that also committed slow genocide by permanently shutting down all the Creation Forges, called a Warforged. Eberron in particular takes the races and gives them all their own fresh spin and place in the world - you find yourself wanting to play a gnome, or whatever race has been <em>meh</em> for you with common lore.</p><p></p><p>But the first category is the quickest to leap into. While the Forgotten Realms has a ludicrous amount of lore, as long as your DM knows enough of it the players can rely on the usual tropes to build characters and start play.</p></blockquote><p></p>
[QUOTE="Blue, post: 8202045, member: 20564"] Really, read [USER=52734]@Stormonu[/USER] - he's got everything. But I want to add in a few points. Basically, one categorization that may be decision point for some tables, and then some commentary. Most/all player facing options: Forgotten Realms, Ravenloft, Spelljammer, Planescape. Strongly themed and better with their recommended character options (including additions like Dragonmarks (Eb) or Psionics (DS) because they will be strongly lore and setting supported: Dark Sun, Eberron. Glorantha & Adventures in Middle Earth (3pp). I'm personally a fan of the second category. For example, in the Forgotten Realms you can play a living golem called a Warforged. In Eberron you can play a sentient weapon made by House Cannith and sold to all sides in the The Last War that now it has ended was recognized as a person instead of property by the same Treaty of Thronehold that also committed slow genocide by permanently shutting down all the Creation Forges, called a Warforged. Eberron in particular takes the races and gives them all their own fresh spin and place in the world - you find yourself wanting to play a gnome, or whatever race has been [I]meh[/I] for you with common lore. But the first category is the quickest to leap into. While the Forgotten Realms has a ludicrous amount of lore, as long as your DM knows enough of it the players can rely on the usual tropes to build characters and start play. [/QUOTE]
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