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what makes Eberron different
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<blockquote data-quote="Mouseferatu" data-source="post: 1615192" data-attributes="member: 1288"><p>Didn't mean to imply that RL was anywhere near as successful as FR. Just that it was more geared towards horror, as a part of another point I was making. Sorry if that was unclear.</p><p></p><p></p><p></p><p>Hmm... I think you think I was disagreeing with you on a different point than I was <em>actually</em> disagreeing with you.</p><p></p><p>(Follow that okay? I think I made myself dizzy.)</p><p></p><p>I won't argue that Eberron is actively geared toward pulp adventure in many respects, and that that niche will indeed turn some people off it, despite the fact that it can handle far more than that. The specific aspect I was disagreeing with was the first sentence in the portion of your post I quoted; that is, your contention that "But I do not see it as enhancing pulp play so much as making other types of play be against the grain."</p><p></p><p>(Well, obviously I'm not disagreeing that you see it that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Just saying I see it differently.)</p><p></p><p>I think Eberron does a very good job keeping the spotlight on everything else at the standard level of lighting (if I may stretch the metaphor), while shining a particularly bright spotlight on the pulp option. It's the difference between punching one option without decreasing the others (as I feel it does), and decreasing all others to leave only one (as I believe you feel it does).</p><p></p><p>That, and that alone, was the basis of my disagreement. Hope I was clearer this time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1615192, member: 1288"] Didn't mean to imply that RL was anywhere near as successful as FR. Just that it was more geared towards horror, as a part of another point I was making. Sorry if that was unclear. Hmm... I think you think I was disagreeing with you on a different point than I was [i]actually[/i] disagreeing with you. (Follow that okay? I think I made myself dizzy.) I won't argue that Eberron is actively geared toward pulp adventure in many respects, and that that niche will indeed turn some people off it, despite the fact that it can handle far more than that. The specific aspect I was disagreeing with was the first sentence in the portion of your post I quoted; that is, your contention that "But I do not see it as enhancing pulp play so much as making other types of play be against the grain." (Well, obviously I'm not disagreeing that you see it that way. ;) Just saying I see it differently.) I think Eberron does a very good job keeping the spotlight on everything else at the standard level of lighting (if I may stretch the metaphor), while shining a particularly bright spotlight on the pulp option. It's the difference between punching one option without decreasing the others (as I feel it does), and decreasing all others to leave only one (as I believe you feel it does). That, and that alone, was the basis of my disagreement. Hope I was clearer this time. :) [/QUOTE]
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