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what makes Eberron different
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<blockquote data-quote="fanboy2000" data-source="post: 1615247" data-attributes="member: 19998"><p>A couple of things make Eberron different form other WotC settings (specifically FR and Greyhawk). </p><p></p><p>1. No Heinz 57 varieties of elves. (Or dwarves, or gnomes, or halflings, or . . .) I don’t have to deal with “Meadow Elves,” “Foothill Dwarves,” or “Crow’s Feet Halflings” It’s not that I don’t like sub-races, but I feel they are over done. (And if you like them, it’s not hard to add them.)</p><p></p><p>2. The whole world is mapped out. You’re given something to go on when it comes to the world they don’t go into great detail about. (They go into some, to be sure, but that just seems to give direction to whatever you may put there.) When I read the book, I feel that if I were to go off and come up with a back story to some remote part of the world, I’d be able to integrate it with whatever WotC might come-up with a few years from now. </p><p></p><p>3. It seems light on new rules. Dragonmarks, action points (not really new), living constructs. That’s about it. They have a lot of feats, but not a lot of new spells. </p><p></p><p>4. The PrCs have flavor. They have a purpose. I like that many of the PrCs (all but one) are 5 levels or lower. They are very specific and make use of the world in a way that the core classes don’t. And, there’s only 8. I like PrCs, but I’m a little tired of them.</p><p></p><p>5. Abstract alignment. Standard D&D generally works best with more a more objective and absolute definition of good and evil. Eberron isn’t geared that way.</p><p></p><p>6. It makes the best use of the 3.5 rules I’ve seen. They keep all the core classes, all the core races, keep the psion classes, and make good use of the feat and skill system. There is something intangible about the setting that just seems to fit right. I’m not sure what it is, but this seems like a setting where you would have people with lots of feats, who are constantly testing their skills. I can imagine a session where complex skill checks are the rule, not the exception. There’s just something about it. </p><p></p><p>You can do a lot with FR, no doubt about that. But FR is already the best at being FR, why redo it? I’d rather have a setting that does something differently. I don’t think it discourages other kinds of stories. There’s a whole continent riddled with dungeons and ruins, and the setting has a built in reason while there still there, the 102 year war. Many people I know wonder why there are any un-looted dungeons in either Greyhawk or FR. Eberron seems to have an answer.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 1615247, member: 19998"] A couple of things make Eberron different form other WotC settings (specifically FR and Greyhawk). 1. No Heinz 57 varieties of elves. (Or dwarves, or gnomes, or halflings, or . . .) I don’t have to deal with “Meadow Elves,” “Foothill Dwarves,” or “Crow’s Feet Halflings” It’s not that I don’t like sub-races, but I feel they are over done. (And if you like them, it’s not hard to add them.) 2. The whole world is mapped out. You’re given something to go on when it comes to the world they don’t go into great detail about. (They go into some, to be sure, but that just seems to give direction to whatever you may put there.) When I read the book, I feel that if I were to go off and come up with a back story to some remote part of the world, I’d be able to integrate it with whatever WotC might come-up with a few years from now. 3. It seems light on new rules. Dragonmarks, action points (not really new), living constructs. That’s about it. They have a lot of feats, but not a lot of new spells. 4. The PrCs have flavor. They have a purpose. I like that many of the PrCs (all but one) are 5 levels or lower. They are very specific and make use of the world in a way that the core classes don’t. And, there’s only 8. I like PrCs, but I’m a little tired of them. 5. Abstract alignment. Standard D&D generally works best with more a more objective and absolute definition of good and evil. Eberron isn’t geared that way. 6. It makes the best use of the 3.5 rules I’ve seen. They keep all the core classes, all the core races, keep the psion classes, and make good use of the feat and skill system. There is something intangible about the setting that just seems to fit right. I’m not sure what it is, but this seems like a setting where you would have people with lots of feats, who are constantly testing their skills. I can imagine a session where complex skill checks are the rule, not the exception. There’s just something about it. You can do a lot with FR, no doubt about that. But FR is already the best at being FR, why redo it? I’d rather have a setting that does something differently. I don’t think it discourages other kinds of stories. There’s a whole continent riddled with dungeons and ruins, and the setting has a built in reason while there still there, the 102 year war. Many people I know wonder why there are any un-looted dungeons in either Greyhawk or FR. Eberron seems to have an answer. [/QUOTE]
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