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what makes Eberron different
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<blockquote data-quote="Dark Psion" data-source="post: 1617480" data-attributes="member: 959"><p>1. Eberron breaks a lot of D&D stereotypes. </p><p>The drow are no longer spider worshiping dominatrixes in the dark, half elves are a race unto themselves, and Alignment is no longer absolute. You can rework aspects of D&D that some gamers know by heart and make the game new and fresh again. For example, I have decided that the Githyanki and Githzerai still serve the Illithid in Eberron. There was no revolt by Gith and those wishing to face the Mind Flayers here with have a much harder time getting to them.</p><p></p><p>2. Eberron feels open to other material.</p><p>As I read, I can’t help but think here’s a place for the Expanded Psionic Handbook’s new Maenad race in the Lhazaar Islands. How the Half Hobgoblin race from Kalamar would work well in Darguun. How the Book of Vile Darkness would be required reading for the Demon Wastes and even how the Rokugan Courtier would be a great class for the Dragonmarked Houses.</p><p>This setting feels like outside material is welcome, where other settings (Dark Sun, Dragonlance, etc) felt closed off to some materials.</p><p></p><p>3. It feels complete.</p><p>As others mentioned, sometimes a new Forgotten Realms book would come out and it just didn’t feel like it fit in the realms (and according to Ed of the Greenwoods some of it didn’t belong). Eberron feels like it has been worked out and has a working plan behind it.</p><p></p><p>4. You are the Hero.</p><p>One complaint about both Greyhawk and especially the Forgotten Realms has always been all the “other” heroes in the setting. PCs feel overshadowed by the Elminsters and Dritzzts. </p><p>In Eberron, you are the hero, even the NPCs mentioned in the book are in the 10th character level area.</p><p></p><p>5. Psionics are part of the setting.</p><p>Yes, I know not everyone likes psionics, but it is far easier for you to ignore it than it is for me to improvise it. It is nice to be welcomed in the front door for once and invited to the big table and not directed to the card table in the corner.</p></blockquote><p></p>
[QUOTE="Dark Psion, post: 1617480, member: 959"] 1. Eberron breaks a lot of D&D stereotypes. The drow are no longer spider worshiping dominatrixes in the dark, half elves are a race unto themselves, and Alignment is no longer absolute. You can rework aspects of D&D that some gamers know by heart and make the game new and fresh again. For example, I have decided that the Githyanki and Githzerai still serve the Illithid in Eberron. There was no revolt by Gith and those wishing to face the Mind Flayers here with have a much harder time getting to them. 2. Eberron feels open to other material. As I read, I can’t help but think here’s a place for the Expanded Psionic Handbook’s new Maenad race in the Lhazaar Islands. How the Half Hobgoblin race from Kalamar would work well in Darguun. How the Book of Vile Darkness would be required reading for the Demon Wastes and even how the Rokugan Courtier would be a great class for the Dragonmarked Houses. This setting feels like outside material is welcome, where other settings (Dark Sun, Dragonlance, etc) felt closed off to some materials. 3. It feels complete. As others mentioned, sometimes a new Forgotten Realms book would come out and it just didn’t feel like it fit in the realms (and according to Ed of the Greenwoods some of it didn’t belong). Eberron feels like it has been worked out and has a working plan behind it. 4. You are the Hero. One complaint about both Greyhawk and especially the Forgotten Realms has always been all the “other” heroes in the setting. PCs feel overshadowed by the Elminsters and Dritzzts. In Eberron, you are the hero, even the NPCs mentioned in the book are in the 10th character level area. 5. Psionics are part of the setting. Yes, I know not everyone likes psionics, but it is far easier for you to ignore it than it is for me to improvise it. It is nice to be welcomed in the front door for once and invited to the big table and not directed to the card table in the corner. [/QUOTE]
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