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what makes Eberron different
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<blockquote data-quote="Charles Dunwoody" data-source="post: 1618184" data-attributes="member: 17927"><p>Eberron is changing how I look at D&D. For twenty years I've created worlds with hexes and had the PCs mapping it one by one. A lot of fun, but I got in a rut.</p><p></p><p>Eberron comes along and encourages rapid travel. Quick, dramatic fights. Patrons who call on the heroes to act and who may act against or for the heroes.</p><p></p><p>Now all those things can be done in other settings. But Eberron encourages (action points) and rewards (dragon marks, setting specific prestige classes) heroes who play hard but can play nice with others. Adventurers really fit in Eberron, because Eberron needs heroes.</p><p></p><p>Eberron isn't necessarily better than Ravenloft or Planescape or Greyhawk. It is simply well done, up to date with 3.5, and compatible with the core rules. Eberron is another option for DMs with ten month old babies who don't have time to make whole worlds anymore and don't want to bother with 3.0 to 3.5 conversions.</p><p></p><p>Most importantly to me, it looks like fun. Heroes who are the stars of the story adventuring against a backdrop of demon haunted ruins, racing lightning rails, and soaring airships and forming bonds with a variety of interesting people and organizations.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 1618184, member: 17927"] Eberron is changing how I look at D&D. For twenty years I've created worlds with hexes and had the PCs mapping it one by one. A lot of fun, but I got in a rut. Eberron comes along and encourages rapid travel. Quick, dramatic fights. Patrons who call on the heroes to act and who may act against or for the heroes. Now all those things can be done in other settings. But Eberron encourages (action points) and rewards (dragon marks, setting specific prestige classes) heroes who play hard but can play nice with others. Adventurers really fit in Eberron, because Eberron needs heroes. Eberron isn't necessarily better than Ravenloft or Planescape or Greyhawk. It is simply well done, up to date with 3.5, and compatible with the core rules. Eberron is another option for DMs with ten month old babies who don't have time to make whole worlds anymore and don't want to bother with 3.0 to 3.5 conversions. Most importantly to me, it looks like fun. Heroes who are the stars of the story adventuring against a backdrop of demon haunted ruins, racing lightning rails, and soaring airships and forming bonds with a variety of interesting people and organizations. [/QUOTE]
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