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what makes for a great prison break?
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<blockquote data-quote="DeadDM" data-source="post: 5373405" data-attributes="member: 56883"><p>The party are all first level super modified multiclassed characters. They've all played before. All are Dragonmarked Fighters/sorceres with several swapped out class features. </p><p></p><p>They are on an alter reality of Eberron where demons have taken over the world and left fiendish orcs to occupy the land. All Dragonmarked races have been killed or are in hiding. The only way to fix this alter eberron is to find three magic time devices located on 3 seperate planes. </p><p></p><p>Initially, they've been captured cause they bear dragon marks and are set to see the high captain demon in the morning. </p><p></p><p>-the need to find a key or the way the open the main exit.</p><p>-they need to sneak through the halls and avoid patrols, maybe even killing a few with bare hands.</p><p>-they need to assasinated a room of sleeping guards</p><p>-they need to rescue a person from excecution who knows where the key is (he doens't really know where it is)</p><p>-some prisoners may wish to be freed and then attack the party</p><p>-other prisoners are innocent and should be freed</p><p>-theres a hidden treasure stash</p><p>-special NPC prisoner to rescue</p><p></p><p>this is what I go so far. The last poster had some stuff too that I will use. </p><p></p><p>What else could be said for prison breaks?</p></blockquote><p></p>
[QUOTE="DeadDM, post: 5373405, member: 56883"] The party are all first level super modified multiclassed characters. They've all played before. All are Dragonmarked Fighters/sorceres with several swapped out class features. They are on an alter reality of Eberron where demons have taken over the world and left fiendish orcs to occupy the land. All Dragonmarked races have been killed or are in hiding. The only way to fix this alter eberron is to find three magic time devices located on 3 seperate planes. Initially, they've been captured cause they bear dragon marks and are set to see the high captain demon in the morning. -the need to find a key or the way the open the main exit. -they need to sneak through the halls and avoid patrols, maybe even killing a few with bare hands. -they need to assasinated a room of sleeping guards -they need to rescue a person from excecution who knows where the key is (he doens't really know where it is) -some prisoners may wish to be freed and then attack the party -other prisoners are innocent and should be freed -theres a hidden treasure stash -special NPC prisoner to rescue this is what I go so far. The last poster had some stuff too that I will use. What else could be said for prison breaks? [/QUOTE]
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