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General Tabletop Discussion
*TTRPGs General
What makes for a perfect base hub for adventures?
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<blockquote data-quote="Deset Gled" data-source="post: 9742014" data-attributes="member: 7808"><p>You need a spot that's close enough to civilization that resting PCs still have access to trade for things like spell components and basic materials for anything they want to do off camera.</p><p></p><p>You also want a spot that's far enough removed from civilization that it's not subject to regular threats from politics, bandit raids, guild drama, or other sorts of threats that are common plot hooks in your game, so the PCs can rest there with impunity.</p><p></p><p>Geographic isolation can be an easy way to do it. A mountain retreat, a home on a peninsula, or similar feature that lets the base be close to a city but also removed. Or just a halfway point between the Big Castle and the frontier.</p><p></p><p>In a semi-recent campaign, the DM tried to give us a run down inn/tavern to use as a home base. A couple of us leaned into the "running a tavern" bit thinking it was a plot hook. It wasn't supposed to be. It ended badly.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9742014, member: 7808"] You need a spot that's close enough to civilization that resting PCs still have access to trade for things like spell components and basic materials for anything they want to do off camera. You also want a spot that's far enough removed from civilization that it's not subject to regular threats from politics, bandit raids, guild drama, or other sorts of threats that are common plot hooks in your game, so the PCs can rest there with impunity. Geographic isolation can be an easy way to do it. A mountain retreat, a home on a peninsula, or similar feature that lets the base be close to a city but also removed. Or just a halfway point between the Big Castle and the frontier. In a semi-recent campaign, the DM tried to give us a run down inn/tavern to use as a home base. A couple of us leaned into the "running a tavern" bit thinking it was a plot hook. It wasn't supposed to be. It ended badly. [/QUOTE]
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What makes for a perfect base hub for adventures?
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