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*Dungeons & Dragons
What makes for good antagonists?
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<blockquote data-quote="Davinshe" data-source="post: 9540470" data-attributes="member: 27059"><p>One of my most successful villains was a high-level cleric known as "father Matthis". Father Matthis was a cleric of Pelor god of light, and was in many ways a fairly typical cleric that hated the same forces of evil that the group did. So when the party's swordmage died, they went to him to seek resurrection. However, while Mathis recognized the heroes had done many good acts and treated them politely, he ultimately saw the heroes as anarchic forces of chaos that would eventually destroy his beloved city. So he decided to fake that the resurrection had somehow failed. He apologized to the group, and sent them on their way. The group however immediately guessed what had really happened.</p><p></p><p>Matthis became thereafter one of the most hated villains in the campaign despite never being a direct antagonist and the party and he waged a passive aggressive war on each other. As a high ranking cleric of a good god, they could not readily retaliate against him, but as their hostility grew Matthis would pressure local merchants to not sell potions or rations to the party, for town officials to be uncooperative, and other such measures. He made sure that the players were never in favor with the local lords and on one occasion even orchestrated another group of adventurers that he found more to his liking to get the credit and reward for deeds that the party had actually done. Every time they had no recourse but to suck it up and move on. They almost foamed at the mouth whenever his name came up, which was often, as the Pelorites eventually became the exclusive temple in the city thanks to Matthis' machinations.</p><p></p><p>At the end of that campaign, the city was being invaded by a dragon-led army of drow. At this critical and desperate moment the party assassin left the group to find Matthis (who was at this moment fighting against the same foes as the party), and kill him so that his death could be blamed on the drow. Their whole world was on fire, and the PC's collectively felt it was worth running a man short if they could finally settle the score with the campaign's most hated figure. It took them almost 16 levels, but they finally got their revenge.</p></blockquote><p></p>
[QUOTE="Davinshe, post: 9540470, member: 27059"] One of my most successful villains was a high-level cleric known as "father Matthis". Father Matthis was a cleric of Pelor god of light, and was in many ways a fairly typical cleric that hated the same forces of evil that the group did. So when the party's swordmage died, they went to him to seek resurrection. However, while Mathis recognized the heroes had done many good acts and treated them politely, he ultimately saw the heroes as anarchic forces of chaos that would eventually destroy his beloved city. So he decided to fake that the resurrection had somehow failed. He apologized to the group, and sent them on their way. The group however immediately guessed what had really happened. Matthis became thereafter one of the most hated villains in the campaign despite never being a direct antagonist and the party and he waged a passive aggressive war on each other. As a high ranking cleric of a good god, they could not readily retaliate against him, but as their hostility grew Matthis would pressure local merchants to not sell potions or rations to the party, for town officials to be uncooperative, and other such measures. He made sure that the players were never in favor with the local lords and on one occasion even orchestrated another group of adventurers that he found more to his liking to get the credit and reward for deeds that the party had actually done. Every time they had no recourse but to suck it up and move on. They almost foamed at the mouth whenever his name came up, which was often, as the Pelorites eventually became the exclusive temple in the city thanks to Matthis' machinations. At the end of that campaign, the city was being invaded by a dragon-led army of drow. At this critical and desperate moment the party assassin left the group to find Matthis (who was at this moment fighting against the same foes as the party), and kill him so that his death could be blamed on the drow. Their whole world was on fire, and the PC's collectively felt it was worth running a man short if they could finally settle the score with the campaign's most hated figure. It took them almost 16 levels, but they finally got their revenge. [/QUOTE]
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