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What Makes Gaming Books as PDFs Desirable?
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<blockquote data-quote="nedjer" data-source="post: 5253195" data-attributes="member: 83796"><p>Foxit Reader is free but the full editor is $99. A snip compared to Acrobat Distiller but more than the zero cost to use any text or html editor on the planet.</p><p></p><p>Probably more significantly, building interactivity into PDFs is a major time-sink and any interactivity is immediately locked up in the seealed and often DRM'd PDF format.</p><p></p><p>html is the 'excellent cross-platform format' that has caught on and swept aside every previous format including books and PDFs. TRPGs may be behind on that, due to TRPGs preoccupation with printed rules/ company's pre-occupation with selling print formats and piracy fears.</p><p></p><p>However, every PC (and most handheld devices) have a web browser and it's possible to make it very simply to let readers apply their own styling and changes in ways a PDF can't. Allowing readers to simply click or drag n' drop to apply backgrounds, custom bullet sets, themed illustrations of choice, resize fonts . . . can't be done with PDF.</p><p></p><p>Equally, interaction in terms of customising rule sets, updating rule sets, adding multimedia to rule sets, making version changes by linking out to additional resources or linking in for quick reference to the rules . . . would require PDF editing software and PDF editing skills, as compared to the the simple creation of standard hyperlinks or automated updating. Essentially, PDF is a graphics format, used to package text documents with the option of bolting on some basic interactivity.</p><p></p><p>Auto-converting from PDF to html is a bind which involves removing various levels of styling. Converting from html to PDF is a click n' go operation in most browsers, e.g. I regularly use Chrome and Firefox extensions to print out cut down rules/ extracts, which are converted aka burned as PDFs for those who want them. E.g. some handheld devices don't handle html as well as they should/ will yet.</p></blockquote><p></p>
[QUOTE="nedjer, post: 5253195, member: 83796"] Foxit Reader is free but the full editor is $99. A snip compared to Acrobat Distiller but more than the zero cost to use any text or html editor on the planet. Probably more significantly, building interactivity into PDFs is a major time-sink and any interactivity is immediately locked up in the seealed and often DRM'd PDF format. html is the 'excellent cross-platform format' that has caught on and swept aside every previous format including books and PDFs. TRPGs may be behind on that, due to TRPGs preoccupation with printed rules/ company's pre-occupation with selling print formats and piracy fears. However, every PC (and most handheld devices) have a web browser and it's possible to make it very simply to let readers apply their own styling and changes in ways a PDF can't. Allowing readers to simply click or drag n' drop to apply backgrounds, custom bullet sets, themed illustrations of choice, resize fonts . . . can't be done with PDF. Equally, interaction in terms of customising rule sets, updating rule sets, adding multimedia to rule sets, making version changes by linking out to additional resources or linking in for quick reference to the rules . . . would require PDF editing software and PDF editing skills, as compared to the the simple creation of standard hyperlinks or automated updating. Essentially, PDF is a graphics format, used to package text documents with the option of bolting on some basic interactivity. Auto-converting from PDF to html is a bind which involves removing various levels of styling. Converting from html to PDF is a click n' go operation in most browsers, e.g. I regularly use Chrome and Firefox extensions to print out cut down rules/ extracts, which are converted aka burned as PDFs for those who want them. E.g. some handheld devices don't handle html as well as they should/ will yet. [/QUOTE]
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