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What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="iserith" data-source="post: 7432542" data-attributes="member: 97077"><p>I don't often use feats in my games, but I have some experience with them as DM and a player, particularly Sharpshooter.</p><p></p><p>One of my favorite characters is Red Creek Rufus, a ranger. He's the world's greatest fisherman, so his primary weapon is a net. With Sharpshooter, that means I can actually throw it from range and suffer no penalty, then have his boar, Belvedere, charge and knock down the target. Prone and restrained sucks big time and this is the primary tactic against a high-AC monster. Against lower-AC monsters, he uses a sling or a dagger because it's not so much the die that's getting stuff done - it's the bonus damage plus Dex mod. Everybody takes a bow with Sharpshooter. But not Rufus!</p><p></p><p>In games I've DMed where a character has a bow and Sharpshooter, what I've noticed is that the player feels overwhelming pressure to only loose arrows from the bow to the point of sheer boredom. Now, nobody's forcing him or her to do that, but it's hard for many people to imagine any other action being as effective as a ton of damage (even if it's overkill), so that's what they do. And if there's a higher-AC monster, they miss. A lot. Which is even more boring. As a result, players that take Sharpshooter once, don't tend to take it again on subsequent characters. It gets tiresome saying "I loose an arrow!" every turn while others are doing less damaging, but more interesting, stuff.</p><p></p><p>So I would say it's a good feat, but it's not fantastic. While doing crazy damage is great from an effectiveness standpoint, my experience is that players aren't always that satisfied with that being their characters' main shtick.</p></blockquote><p></p>
[QUOTE="iserith, post: 7432542, member: 97077"] I don't often use feats in my games, but I have some experience with them as DM and a player, particularly Sharpshooter. One of my favorite characters is Red Creek Rufus, a ranger. He's the world's greatest fisherman, so his primary weapon is a net. With Sharpshooter, that means I can actually throw it from range and suffer no penalty, then have his boar, Belvedere, charge and knock down the target. Prone and restrained sucks big time and this is the primary tactic against a high-AC monster. Against lower-AC monsters, he uses a sling or a dagger because it's not so much the die that's getting stuff done - it's the bonus damage plus Dex mod. Everybody takes a bow with Sharpshooter. But not Rufus! In games I've DMed where a character has a bow and Sharpshooter, what I've noticed is that the player feels overwhelming pressure to only loose arrows from the bow to the point of sheer boredom. Now, nobody's forcing him or her to do that, but it's hard for many people to imagine any other action being as effective as a ton of damage (even if it's overkill), so that's what they do. And if there's a higher-AC monster, they miss. A lot. Which is even more boring. As a result, players that take Sharpshooter once, don't tend to take it again on subsequent characters. It gets tiresome saying "I loose an arrow!" every turn while others are doing less damaging, but more interesting, stuff. So I would say it's a good feat, but it's not fantastic. While doing crazy damage is great from an effectiveness standpoint, my experience is that players aren't always that satisfied with that being their characters' main shtick. [/QUOTE]
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