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What makes Great Weapon Master and Sharpshooter so good?
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<blockquote data-quote="DEFCON 1" data-source="post: 7432567" data-attributes="member: 7006"><p>Another way to look at its potential is this: It's gaining you the equivalent of an average +3d6 of sneak attack damage (10.5 vs the feat's 10), and you can add it to every single hit you make.</p><p></p><p>Whereas as we know, the rogue only gets to add his sneak attack to only one of their attacks in their turn. The paladin could also smite for about the same average damage on every attack (+2d8, or 9 points), but their spell slots will get used up pretty quickly doing that, whereas the feat-user can keep going. And in both of these cases, many times the rogue and paladin's bonus damage will be less than average, which in a lot of ways makes the feat-user's set damage result more enticing than a random one.</p><p></p><p>There are a lot of reasons why certain tables find these feats too good balance-wise versus other options-- both in terms of other feats to take, but also versus what other PCs are capable of doing in the group. For high DPR tables, those classes that fall behind can fall <em>really</em> far behind, and it can make their contributions in combat almost negligible. Which if you are a high DPR, big combat type of table playstyle, it will probably cause issues over the long term.</p><p></p><p>Other styles of table? Probably not as noticeable. And you can consider yourself lucky, as you can use these feats as the fun options they were designed to be. Other tables don't have that luck.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7432567, member: 7006"] Another way to look at its potential is this: It's gaining you the equivalent of an average +3d6 of sneak attack damage (10.5 vs the feat's 10), and you can add it to every single hit you make. Whereas as we know, the rogue only gets to add his sneak attack to only one of their attacks in their turn. The paladin could also smite for about the same average damage on every attack (+2d8, or 9 points), but their spell slots will get used up pretty quickly doing that, whereas the feat-user can keep going. And in both of these cases, many times the rogue and paladin's bonus damage will be less than average, which in a lot of ways makes the feat-user's set damage result more enticing than a random one. There are a lot of reasons why certain tables find these feats too good balance-wise versus other options-- both in terms of other feats to take, but also versus what other PCs are capable of doing in the group. For high DPR tables, those classes that fall behind can fall [I]really[/I] far behind, and it can make their contributions in combat almost negligible. Which if you are a high DPR, big combat type of table playstyle, it will probably cause issues over the long term. Other styles of table? Probably not as noticeable. And you can consider yourself lucky, as you can use these feats as the fun options they were designed to be. Other tables don't have that luck. [/QUOTE]
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What makes Great Weapon Master and Sharpshooter so good?
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